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Searched refs:shaders (Results 1 – 4 of 4) sorted by relevance

/linux/drivers/gpu/drm/msm/adreno/
H A Da6xx_gpu_state.c36 struct a6xx_gpu_state_obj *shaders; member
957 a6xx_state->shaders = state_kcalloc(a6xx_state, in a6xx_get_shaders()
958 ARRAY_SIZE(a6xx_shader_blocks), sizeof(*a6xx_state->shaders)); in a6xx_get_shaders()
960 if (!a6xx_state->shaders) in a6xx_get_shaders()
967 &a6xx_state->shaders[i], dumper); in a6xx_get_shaders()
991 a6xx_state->shaders = state_kcalloc(a6xx_state, in a7xx_get_shaders()
992 num_shader_blocks, sizeof(*a6xx_state->shaders)); in a7xx_get_shaders()
994 if (!a6xx_state->shaders) in a7xx_get_shaders()
1001 &a6xx_state->shaders[i], dumper); in a7xx_get_shaders()
2064 a7xx_show_shader(&a6xx_state->shaders[i], p); in a6xx_show()
[all …]
/linux/Documentation/gpu/rfc/
H A Dcolor_pipeline.rst23 performing similar operations via shaders or CPU.
27 fixed-function blocks and shaders/CPU must be seamless with no visible
28 difference when fallback to shaders/CPU is neceesary at any time.
/linux/Documentation/gpu/amdgpu/display/
H A Dmpo-overview.rst11 compute shaders for composition. This can yield some power savings if it means
15 * Decreased GPU and CPU workload - no composition shaders needed, no extra
/linux/drivers/gpu/drm/vmwgfx/device_include/
H A Dsvga3d_cmd.h1059 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; member