Home
last modified time | relevance | path

Searched refs:shader_state (Results 1 – 1 of 1) sorted by relevance

/linux/drivers/gpu/drm/vc4/
H A Dvc4_validate.c272 struct vc4_shader_state *shader_state; in validate_indexed_prim_list() local
279 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_indexed_prim_list()
281 if (max_index > shader_state->max_index) in validate_indexed_prim_list()
282 shader_state->max_index = max_index; in validate_indexed_prim_list()
306 struct vc4_shader_state *shader_state; in validate_gl_array_primitive() local
313 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_gl_array_primitive()
321 if (max_index > shader_state->max_index) in validate_gl_array_primitive()
322 shader_state->max_index = max_index; in validate_gl_array_primitive()
337 exec->shader_state[i].addr = *(uint32_t *)untrusted; in validate_gl_shader_state()
338 exec->shader_state[i].max_index = 0; in validate_gl_shader_state()
[all …]