Searched refs:shader_state (Results 1 – 1 of 1) sorted by relevance
272 struct vc4_shader_state *shader_state; in validate_indexed_prim_list() local279 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_indexed_prim_list()281 if (max_index > shader_state->max_index) in validate_indexed_prim_list()282 shader_state->max_index = max_index; in validate_indexed_prim_list()306 struct vc4_shader_state *shader_state; in validate_gl_array_primitive() local313 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_gl_array_primitive()321 if (max_index > shader_state->max_index) in validate_gl_array_primitive()322 shader_state->max_index = max_index; in validate_gl_array_primitive()337 exec->shader_state[i].addr = *(uint32_t *)untrusted; in validate_gl_shader_state()338 exec->shader_state[i].max_index = 0; in validate_gl_shader_state()[all …]