Searched refs:shader_core_count (Results 1 – 2 of 2) sorted by relevance
63 const u8 shader_core_count = hweight64(ptdev->gpu_info.shader_present); in get_gpu_model_name() local75 if (shader_core_count > 10 && ray_intersection) in get_gpu_model_name()77 else if (shader_core_count >= 7) in get_gpu_model_name()84 if (shader_core_count >= 10 && ray_intersection) in get_gpu_model_name()86 else if (shader_core_count >= 6) in get_gpu_model_name()93 if (shader_core_count >= 10 && ray_intersection) in get_gpu_model_name()95 else if (shader_core_count >= 6) in get_gpu_model_name()
53 u32 shader_core_count; member