Searched refs:rumble_right (Results 1 – 2 of 2) sorted by relevance
45 int rumble_right; member273 if (m != data->rumble_right) { in winwing_haptic_rumble()300 data->rumble_right = m; in winwing_haptic_rumble()342 data->rumble_right = -1; in winwing_init_ff()
428 u16 rumble_right; member840 steam->rumble_right, 2, 0); in steam_haptic_rumble_cb()852 steam->rumble_right, 2, 0); in steam_coalesce_rumble_cb()855 if (steam->rumble_left || steam->rumble_right) in steam_coalesce_rumble_cb()866 steam->rumble_right = effect->u.rumble.weak_magnitude; in steam_play_effect()