Searched refs:replay_map (Results 1 – 2 of 2) sorted by relevance
80 * This replay_map is to track online/offline slots, so we could recover98 if (!osb->replay_map) in ocfs2_replay_map_set_state() 102 if (osb->replay_map->rm_state == REPLAY_DONE) in ocfs2_replay_map_set_state() 105 osb->replay_map->rm_state = state; in ocfs2_replay_map_set_state() 110 struct ocfs2_replay_map *replay_map; in ocfs2_compute_replay_slots() local 114 if (osb->replay_map) in ocfs2_compute_replay_slots() 117 replay_map = kzalloc(struct_size(replay_map, rm_replay_slots, in ocfs2_compute_replay_slots() 120 if (!replay_map) { in ocfs2_compute_replay_slots() 127 replay_map in ocfs2_compute_replay_slots() 144 struct ocfs2_replay_map *replay_map = osb->replay_map; ocfs2_queue_replay_slots() local 163 struct ocfs2_replay_map *replay_map = osb->replay_map; ocfs2_free_replay_slots() local [all...]
371 struct ocfs2_replay_map *replay_map; member