Searched refs:ps3fb (Results 1 – 3 of 3) sorted by relevance
121 static struct ps3fb_priv ps3fb; variable456 status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset, in ps3fb_sync_image()467 status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset); in ps3fb_sync_image()473 status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset); in ps3fb_sync_image()507 atomic_inc(&ps3fb.f_count); in ps3fb_open()513 if (atomic_dec_and_test(&ps3fb.f_count)) { in ps3fb_release()514 if (atomic_read(&ps3fb.ext_flip)) { in ps3fb_release()515 atomic_set(&ps3fb.ext_flip, 0); in ps3fb_release()738 ps3fb.is_blanked = 1; in ps3fb_blank()744 ps3fb.is_blanked = 0; in ps3fb_blank()[all …]
103 obj-$(CONFIG_FB_PS3) += ps3fb.o
1626 using the "ps3fb" option (e.g. "ps3fb=9M");