Searched refs:pkt_u (Results 1 – 1 of 1) sorted by relevance
771 void *pkt_u, *pkt_v; in validate_gl_shader_rec() local804 pkt_u = exec->shader_rec_u; in validate_gl_shader_rec()806 memcpy(pkt_v, pkt_u, packet_size); in validate_gl_shader_rec()833 if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) != in validate_gl_shader_rec()848 uint32_t src_offset = *(uint32_t *)(pkt_u + o); in validate_gl_shader_rec()912 uint32_t offset = *(uint32_t *)(pkt_u + o + 0); in validate_gl_shader_rec()913 uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1; in validate_gl_shader_rec()914 uint32_t stride = *(uint8_t *)(pkt_u + o + 5); in validate_gl_shader_rec()918 stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; in validate_gl_shader_rec()