Searched refs:overlap_damage_area (Results 1 – 1 of 1) sorted by relevance
2679 static void clip_area_update(struct drm_rect *overlap_damage_area, in clip_area_update() argument2686 if (overlap_damage_area->y1 == -1) { in clip_area_update()2687 overlap_damage_area->y1 = damage_area->y1; in clip_area_update()2688 overlap_damage_area->y2 = damage_area->y2; in clip_area_update()2692 if (damage_area->y1 < overlap_damage_area->y1) in clip_area_update()2693 overlap_damage_area->y1 = damage_area->y1; in clip_area_update()2695 if (damage_area->y2 > overlap_damage_area->y2) in clip_area_update()2696 overlap_damage_area->y2 = damage_area->y2; in clip_area_update()