Searched refs:overlap_damage_area (Results 1 – 1 of 1) sorted by relevance
2423 static void clip_area_update(struct drm_rect *overlap_damage_area, in clip_area_update() argument2430 if (overlap_damage_area->y1 == -1) { in clip_area_update()2431 overlap_damage_area->y1 = damage_area->y1; in clip_area_update()2432 overlap_damage_area->y2 = damage_area->y2; in clip_area_update()2436 if (damage_area->y1 < overlap_damage_area->y1) in clip_area_update()2437 overlap_damage_area->y1 = damage_area->y1; in clip_area_update()2439 if (damage_area->y2 > overlap_damage_area->y2) in clip_area_update()2440 overlap_damage_area->y2 = damage_area->y2; in clip_area_update()