Searched refs:num_sprites (Results 1 – 5 of 5) sorted by relevance
1731 display_runtime->num_sprites[pipe] = 4; in __intel_display_device_info_runtime_init()1734 display_runtime->num_sprites[pipe] = 6; in __intel_display_device_info_runtime_init()1737 display_runtime->num_sprites[pipe] = 3; in __intel_display_device_info_runtime_init()1748 display_runtime->num_sprites[PIPE_A] = 2; in __intel_display_device_info_runtime_init()1749 display_runtime->num_sprites[PIPE_B] = 2; in __intel_display_device_info_runtime_init()1750 display_runtime->num_sprites[PIPE_C] = 1; in __intel_display_device_info_runtime_init()1753 display_runtime->num_sprites[pipe] = 2; in __intel_display_device_info_runtime_init()1756 display_runtime->num_sprites[pipe] = 1; in __intel_display_device_info_runtime_init()
250 u8 num_sprites[I915_MAX_PIPES]; member
227 (__s) < DISPLAY_RUNTIME_INFO(__dev_priv)->num_sprites[(__p)]; \
1052 zpos = DISPLAY_RUNTIME_INFO(dev_priv)->num_sprites[pipe] + 1; in intel_cursor_plane_create()
53 return pipe * DISPLAY_RUNTIME_INFO(display)->num_sprites[pipe] + sprite + 'A'; in sprite_name()