Searched refs:nextState (Results 1 – 3 of 3) sorted by relevance
154 U32 const nextState = symbolNext[symbol]++; in FSE_buildDTable_internal() local155 tableDecode[u].nbBits = (BYTE) (tableLog - ZSTD_highbit32(nextState) ); in FSE_buildDTable_internal()156 tableDecode[u].newState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize); in FSE_buildDTable_internal()
474 cell->nextState = 0; in ZSTD_buildSeqTable_rle()596 U32 const nextState = symbolNext[symbol]++; in ZSTD_buildFSETable_body() local597 tableDecode[u].nbBits = (BYTE) (tableLog - ZSTD_highbit32(nextState) ); in ZSTD_buildFSETable_body()598 tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize); in ZSTD_buildFSETable_body()1205 ZSTD_updateFseStateWithDInfo(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, U16 nextState, U32 nbBi… in ZSTD_updateFseStateWithDInfo() argument1208 DStatePtr->state = nextState + lowBits; in ZSTD_updateFseStateWithDInfo()1262 U16 const llNext = llDInfo->nextState; in ZSTD_decodeSequence()1263 U16 const mlNext = mlDInfo->nextState; in ZSTD_decodeSequence()1264 U16 const ofNext = ofDInfo->nextState; in ZSTD_decodeSequence()
69 U16 nextState; member