Searched refs:interact_read_packet (Results 1 – 1 of 1) sorted by relevance
72 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() function118 if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) { in interact_poll()211 i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data); in interact_connect()