Searched refs:in_dc (Results 1 – 1 of 1) sorted by relevance
14 const struct dc *in_dc, in dml21_populate_pmo_options() argument17 bool disable_fams2 = !in_dc->debug.fams2_config.bits.enable; in dml21_populate_pmo_options()24 pmo_options->disable_vblank = ((in_dc->debug.dml21_disable_pstate_method_mask >> 1) & 1); in dml21_populate_pmo_options()27 pmo_options->disable_svp = ((in_dc->debug.dml21_disable_pstate_method_mask >> 2) & 1) || in dml21_populate_pmo_options()28 in_dc->debug.force_disable_subvp || in dml21_populate_pmo_options()30 pmo_options->disable_drr_clamped = ((in_dc->debug.dml21_disable_pstate_method_mask >> 3) & 1) || in dml21_populate_pmo_options()32 pmo_options->disable_drr_var = ((in_dc->debug.dml21_disable_pstate_method_mask >> 4) & 1) || in dml21_populate_pmo_options()36 …pmo_options->disable_drr_var_when_var_active = in_dc->debug.disable_fams_gaming == INGAME_FAMS_DIS… in dml21_populate_pmo_options()37 in_dc->debug.disable_fams_gaming == INGAME_FAMS_MULTI_DISP_CLAMPED_ONLY; in dml21_populate_pmo_options()38 …pmo_options->disable_drr_clamped_when_var_active = in_dc->debug.disable_fams_gaming == INGAME_FAMS… in dml21_populate_pmo_options()[all …]