Searched refs:gameport_read (Results 1 – 14 of 14) sorted by relevance
140 *data = gameport_read(gp); in poll_until()176 raw_data = gameport_read(gameport); in mp_io()181 raw_data = gameport_read(gameport); in mp_io()186 raw_data = gameport_read(gameport); in mp_io()247 raw_data = gameport_read(gameport); in mp_io()271 raw_data = gameport_read(gameport); in mp_io()
193 this = gameport_read(gameport) & port->mask; in analog_cooked_read()223 u = gameport_read(port->gameport); in analog_button_read()238 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; in analog_button_read()320 gameport_read(gameport); in analog_calibrate_timer()529 t = gameport_read(gameport); in analog_init_port()531 port->mask = (gameport_read(gameport) ^ t) & t & 0xf; in analog_init_port()545 while ((gameport_read(port->gameport) & port->mask) && (u < t)) in analog_init_port()550 while ((gameport_read(port->gameport) & port->mask) && (v < t)) in analog_init_port()
75 u = gameport_read(gameport); in joydump_connect()85 dump->data = gameport_read(gameport); in joydump_connect()
80 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet()84 u = v; v = (gameport_read(gameport) >> shift) & 3; in grip_gpp_read_packet()121 v = w = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()125 u = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
90 v = gameport_read(gameport); in gf2k_read_packet()94 v = gameport_read(gameport); in gf2k_read_packet()123 while ((gameport_read(gameport) & 1) && t) t--; in gf2k_trigger_seq()
54 u = gameport_read(gameport); in cobra_read_packet()58 v = gameport_read(gameport); in cobra_read_packet()
81 v = gameport_read(gameport); in guillemot_read_packet()85 u = v; v = gameport_read(gameport); in guillemot_read_packet()
86 v = gameport_read(gameport); in interact_read_packet()90 u = v; v = gameport_read(gameport); in interact_read_packet()
134 v = gameport_read(gameport); in sw_read_packet()139 v = gameport_read(gameport); in sw_read_packet()152 v = gameport_read(gameport); in sw_read_packet()233 while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ in sw_init_digital()
65 v = gameport_read(gameport); in a3d_read_packet()69 u = v; v = gameport_read(gameport); in a3d_read_packet()
143 w = gameport_read(gameport) >> 4; in tmdc_read_packet()147 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
136 v = gameport_read(gameport); in adi_read_packet()140 w = u ^ (v = x = gameport_read(gameport)); in adi_read_packet()
92 gameport_read(gameport); in gameport_measure_speed()124 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()148 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()167 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } in old_gameport_measure_speed()
170 static inline unsigned char gameport_read(struct gameport *gameport) in gameport_read() function