Searched refs:gameport_close (Results 1 – 13 of 13) sorted by relevance
103 gameport_close(gameport); in gameport_measure_speed()133 gameport_close(gameport); in old_gameport_measure_speed()156 gameport_close(gameport); in old_gameport_measure_speed()170 gameport_close(gameport); in old_gameport_measure_speed()850 void gameport_close(struct gameport *gameport) in gameport_close() function859 EXPORT_SYMBOL(gameport_close);
238 fail2: gameport_close(gameport); in guillemot_connect()251 gameport_close(gameport); in guillemot_disconnect()
216 fail2: gameport_close(gameport); in cobra_connect()230 gameport_close(gameport); in cobra_disconnect()
268 fail2: gameport_close(gameport); in interact_connect()280 gameport_close(gameport); in interact_disconnect()
130 gameport_close(gameport); in joydump_disconnect()
367 fail2: gameport_close(gameport); in a3d_connect()381 gameport_close(gameport); in a3d_disconnect()
379 fail2: gameport_close(gameport); in grip_connect()393 gameport_close(gameport); in grip_disconnect()
559 gameport_close(gameport); in analog_init_port()612 fail2: gameport_close(gameport); in analog_connect()626 gameport_close(gameport); in analog_disconnect()
388 fail2: gameport_close(gameport); in tmdc_connect()405 gameport_close(gameport); in tmdc_disconnect()
663 fail2: gameport_close(gameport); in grip_connect()677 gameport_close(gameport); in grip_disconnect()
520 gameport_close(gameport); in adi_connect()534 gameport_close(gameport); in adi_disconnect()
782 fail2: gameport_close(gameport); in sw_connect()795 gameport_close(gameport); in sw_disconnect()
64 void gameport_close(struct gameport *gameport);