Searched refs:gamepad_mode (Results 1 – 3 of 3) sorted by relevance
311 bool gamepad_mode; member559 if (steam->gamepad_mode) in steam_set_lizard_mode()1051 steam->gamepad_mode = !steam->gamepad_mode; in steam_mode_switch_cb()1052 if (steam->gamepad_mode) in steam_mode_switch_cb()1063 if (steam->gamepad_mode) { in steam_mode_switch_cb()1618 if (!steam->gamepad_mode && lizard_mode) in steam_do_deck_input_event()1688 if (!steam->gamepad_mode && lizard_mode) in steam_do_deck_sensors_event()
1138 static struct gos_cfg_attr gamepad_mode = { FEATURE_GAMEPAD_MODE }; variable1139 LEGOS_DEVICE_ATTR_RW(gamepad_mode, "mode", index, gamepad);
1792 static struct go_cfg_attr gamepad_mode = { FEATURE_GAMEPAD_MODE }; variable 1793 LEGO_DEVICE_ATTR_RW(gamepad_mode, "mode", UNSPECIFIED, index, feature_status);