Searched refs:gamepad_mode (Results 1 – 3 of 3) sorted by relevance
424 bool gamepad_mode; member882 if (steam->gamepad_mode) in steam_set_lizard_mode()1493 bool gamepad_mode; in steam_mode_switch_cb() local1499 steam->gamepad_mode = !steam->gamepad_mode; in steam_mode_switch_cb()1500 gamepad_mode = steam->gamepad_mode; in steam_mode_switch_cb()1504 hid_dbg(steam->hdev, "%s: switching gamepad mode to %i\n", __func__, gamepad_mode); in steam_mode_switch_cb()1505 if (gamepad_mode) { in steam_mode_switch_cb()1582 if (gamepad_mode) { in steam_mode_switch_cb()2255 if (!steam->gamepad_mode && lizard_mode) in steam_do_deck_input_event()2288 if (!steam->gamepad_mode && lizard_mode) in steam_do_deck_sensors_event()[all …]
184 u8 gamepad_mode; member371 if (drvdata.gamepad_mode == OXP_GP_MODE_DEBUG) in oxp_mcu_init_fn()529 drvdata.gamepad_mode = data[0]; in gamepad_mode_store()531 if (drvdata.gamepad_mode == OXP_GP_MODE_DEBUG) in gamepad_mode_store()545 return sysfs_emit(buf, "%s\n", oxp_gamepad_mode_text[drvdata.gamepad_mode]); in gamepad_mode_show()547 static DEVICE_ATTR_RW(gamepad_mode);1501 drvdata.gamepad_mode = OXP_GP_MODE_XINPUT; in oxp_cfg_probe()
1138 static struct gos_cfg_attr gamepad_mode = { FEATURE_GAMEPAD_MODE }; variable1139 LEGOS_DEVICE_ATTR_RW(gamepad_mode, "mode", index, gamepad);