Searched refs:float_round_up (Results 1 – 3 of 3) sorted by relevance
43 return float_round_up; in SetRoundingMode()
87 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackInt32()234 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()405 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat64()596 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloatx80()654 increment = ( roundingMode == float_round_up ) && zSig1; in roundAndPackFloatx80()669 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloatx80()694 increment = ( roundingMode == float_round_up ) && zSig1; in roundAndPackFloatx80()996 case float_round_up: in float32_round_to_int()1010 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { in float32_round_to_int()1890 case float_round_up: in float64_round_to_int()[all …]
87 float_round_up = 3 enumerator