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Searched refs:cotable_head (Results 1 – 3 of 3) sorted by relevance

/linux/drivers/gpu/drm/vmwgfx/
H A Dvmwgfx_streamoutput.c50 struct list_head cotable_head; member
99 if (!list_empty(&so->cotable_head) || !so->committed ) in vmw_dx_streamoutput_unscrub()
114 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_unscrub()
170 if (list_empty(&so->cotable_head)) in vmw_dx_streamoutput_scrub()
188 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_scrub()
227 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_commit_notify()
233 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_commit_notify()
298 INIT_LIST_HEAD(&so->cotable_head); in vmw_dx_streamoutput_add()
363 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_streamoutput_cotable_list_scrub()
H A Dvmwgfx_so.c69 struct list_head cotable_head; /* Protected by binding_mutex */ member
139 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_commit_notify()
144 list_del_init(&view->cotable_head); in vmw_view_commit_notify()
190 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_create()
228 list_del_init(&view->cotable_head); in vmw_view_destroy()
360 INIT_LIST_HEAD(&view->cotable_head); in vmw_view_add()
429 list_for_each_entry_safe(entry, next, list, cotable_head) in vmw_view_cotable_list_destroy()
H A Dvmwgfx_shader.c54 struct list_head cotable_head; member
363 &shader->cotable_head); in vmw_dx_shader_commit_notify()
369 list_del_init(&shader->cotable_head); in vmw_dx_shader_commit_notify()
392 if (!list_empty(&shader->cotable_head) || !shader->committed) in vmw_dx_shader_unscrub()
407 vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); in vmw_dx_shader_unscrub()
478 if (list_empty(&shader->cotable_head)) in vmw_dx_shader_scrub()
494 list_del_init(&shader->cotable_head); in vmw_dx_shader_scrub()
552 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_shader_cotable_list_scrub()
609 INIT_LIST_HEAD(&shader->cotable_head); in vmw_dx_shader_add()