Searched refs:cotable_head (Results 1 – 3 of 3) sorted by relevance
/linux/drivers/gpu/drm/vmwgfx/ |
H A D | vmwgfx_streamoutput.c | 50 struct list_head cotable_head; member 99 if (!list_empty(&so->cotable_head) || !so->committed ) in vmw_dx_streamoutput_unscrub() 114 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_unscrub() 170 if (list_empty(&so->cotable_head)) in vmw_dx_streamoutput_scrub() 188 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_scrub() 227 vmw_cotable_add_resource(so->cotable, &so->cotable_head); in vmw_dx_streamoutput_commit_notify() 233 list_del_init(&so->cotable_head); in vmw_dx_streamoutput_commit_notify() 298 INIT_LIST_HEAD(&so->cotable_head); in vmw_dx_streamoutput_add() 363 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_streamoutput_cotable_list_scrub()
|
H A D | vmwgfx_so.c | 69 struct list_head cotable_head; /* Protected by binding_mutex */ member 139 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_commit_notify() 144 list_del_init(&view->cotable_head); in vmw_view_commit_notify() 190 vmw_cotable_add_resource(view->cotable, &view->cotable_head); in vmw_view_create() 228 list_del_init(&view->cotable_head); in vmw_view_destroy() 360 INIT_LIST_HEAD(&view->cotable_head); in vmw_view_add() 429 list_for_each_entry_safe(entry, next, list, cotable_head) in vmw_view_cotable_list_destroy()
|
H A D | vmwgfx_shader.c | 54 struct list_head cotable_head; member 363 &shader->cotable_head); in vmw_dx_shader_commit_notify() 369 list_del_init(&shader->cotable_head); in vmw_dx_shader_commit_notify() 392 if (!list_empty(&shader->cotable_head) || !shader->committed) in vmw_dx_shader_unscrub() 407 vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); in vmw_dx_shader_unscrub() 478 if (list_empty(&shader->cotable_head)) in vmw_dx_shader_scrub() 494 list_del_init(&shader->cotable_head); in vmw_dx_shader_scrub() 552 list_for_each_entry_safe(entry, next, list, cotable_head) { in vmw_dx_shader_cotable_list_scrub() 609 INIT_LIST_HEAD(&shader->cotable_head); in vmw_dx_shader_add()
|