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Searched refs:cooked_read (Results 1 – 10 of 10) sorted by relevance

/linux/include/linux/
H A Dgameport.h28 int (*cooked_read)(struct gameport *, int *, int *); member
177 if (gameport->cooked_read) in gameport_cooked_read()
178 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
/linux/sound/pci/au88x0/
H A Dau88x0_game.c99 gp->cooked_read = vortex_game_cooked_read; in vortex_gameport_register()
/linux/drivers/input/gameport/
H A Dfm801-gp.c85 port->cooked_read = fm801_gp_cooked_read; in fm801_gp_probe()
H A Dlightning.c223 port->cooked_read = l4_cooked_read; in l4_create_ports()
/linux/Documentation/input/
H A Dgameport-programming.rst89 gameport.cooked_read = my_cooked_read;
180 int (*cooked_read)(struct gameport *, int *axes, int *buttons);
/linux/drivers/input/joystick/
H A Da3d.c348 adc->cooked_read = a3d_adc_cooked_read; in a3d_connect()
/linux/sound/pci/
H A Dcs4281.c1245 gp->cooked_read = snd_cs4281_gameport_cooked_read; in snd_cs4281_create_gameport()
H A Dazt3328.c1736 /* ok, this one is a bit dirty: cooked_read is being polled by a timer, in snd_azf3328_gameport_cooked_read()
1777 dev_dbg(chip->card->dev, "cooked_read: axes %d %d %d %d buttons %d\n", in snd_azf3328_gameport_cooked_read()
1803 gp->cooked_read = snd_azf3328_gameport_cooked_read; in snd_azf3328_gameport()
/linux/sound/pci/cs46xx/
H A Dcs46xx_lib.c2765 gp->cooked_read = snd_cs46xx_gameport_cooked_read; in snd_cs46xx_gameport()
/linux/sound/pci/trident/
H A Dtrident_main.c3172 gp->cooked_read = snd_trident_gameport_cooked_read; in snd_trident_create_gameport()