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Searched refs:buttons (Results 1 – 25 of 213) sorted by relevance

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/linux/tools/testing/selftests/hid/tests/
H A Dtest_gamepad.py38 buttons = {}
41 buttons[button] = True
42 r = uhdev.event(buttons=buttons)
49 buttons[button] = False
50 r = uhdev.event(buttons=buttons)
61 for b in uhdev.buttons:
71 b1 = uhdev.buttons[0]
73 b2 = uhdev.buttons[1]
76 buttons = {b1: True, b2: True}
77 r = uhdev.event(buttons=buttons)
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H A Dbase_gamepad.py62 self.buttons = (1, 2, 3)
86 buttons=None, argument
105 if buttons is not None:
106 for i, b in buttons.items():
107 if i not in self.buttons:
150 self, *, left=(None, None), right=(None, None), hat_switch=None, buttons=None argument
165 left=left, right=right, hat_switch=hat_switch, buttons=buttons
208 buttons=None, argument
232 buttons=buttons,
H A Dtest_wacom_generic.py169 self.buttons = Buttons.clear()
192 self, x, y, pressure, buttons=None, toolid=None, proximity=None, reportID=None argument
207 if buttons is not None:
208 self.buttons = buttons
209 buttons = self.buttons
226 buttons.fill(report)
264 def event(self, x, y, pressure, buttons=None, toolid=None, proximity=None): argument
276 r = self.create_report(x, y, pressure, buttons, toolid, proximity)
642 buttons=Buttons.clear(),
699 buttons=Buttons.clear(),
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H A Dtest_mouse.py42 def create_report(self, x, y, buttons=None, wheels=None, reportID=None): argument
54 if buttons is not None:
55 left, right, middle = buttons
88 def event(self, x, y, buttons=None, wheels=None): argument
99 r = self.create_report(x, y, buttons, wheels)
142 def fake_report(self, x, y, buttons): argument
143 if buttons is not None:
144 left, right, middle = buttons
331 def event(self, x, y, buttons=None, wheels=None): argument
335 r = self.create_report(x, y, buttons, wheels, reportID=1)
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/linux/drivers/input/joystick/
H A Dmaplecontrol.c29 unsigned short buttons; in dc_pad_callback() local
35 buttons = ~le16_to_cpup((__le16 *)(res + 8)); in dc_pad_callback()
38 (buttons & 0x0010 ? -1 : 0) + (buttons & 0x0020 ? 1 : 0)); in dc_pad_callback()
40 (buttons & 0x0040 ? -1 : 0) + (buttons & 0x0080 ? 1 : 0)); in dc_pad_callback()
42 (buttons & 0x1000 ? -1 : 0) + (buttons & 0x2000 ? 1 : 0)); in dc_pad_callback()
44 (buttons & 0x4000 ? -1 : 0) + (buttons & 0x8000 ? 1 : 0)); in dc_pad_callback()
46 input_report_key(dev, BTN_C, buttons & 0x0001); in dc_pad_callback()
47 input_report_key(dev, BTN_B, buttons & 0x0002); in dc_pad_callback()
48 input_report_key(dev, BTN_A, buttons & 0x0004); in dc_pad_callback()
49 input_report_key(dev, BTN_START, buttons & 0x0008); in dc_pad_callback()
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H A Danalog.c94 short *buttons; member
110 int buttons; member
119 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) in analog_decode() argument
127 buttons |= 1 << (i + 14); in analog_decode()
133 input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); in analog_decode()
137 input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); in analog_decode()
155 ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); in analog_decode()
157 ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); in analog_decode()
226 port->buttons = (~u >> 4) & 0xf; in analog_button_read()
230 port->buttons = 0; in analog_button_read()
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H A Dadi.c95 char buttons; member
213 for (i = 0; i < adi->buttons && i < 63; i++) { in adi_decode()
228 for (i = 63; i < adi->buttons; i++) in adi_decode()
336 adi->buttons = adi_get_bits(adi, 6); in adi_id_decode()
344 adi->buttons += adi_get_bits(adi, 6); in adi_id_decode()
360 t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4; in adi_id_decode()
370 adi->buttons -= 4; in adi_id_decode()
374 adi->buttons -= 4; in adi_id_decode()
419 for (i = 0; i < adi->buttons; i++) in adi_init_input()
H A Djoydump.c34 int axes[4], buttons; in joydump_connect() local
54 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
58 printk(KERN_INFO "joydump: | Buttons %02x. |\n", buttons); in joydump_connect()
H A Dtwidjoy.c55 int buttons[3]; member
101 input_report_key(dev, bp->buttons[i], i+1 == value); in twidjoy_process_packet()
196 set_bit(bp->buttons[i], input_dev->keybit); in twidjoy_connect()
H A Da3d.c40 int buttons; member
118 a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; in a3d_read()
178 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) in a3d_adc_cooked_read() argument
185 *buttons = a3d->buttons; in a3d_adc_cooked_read()
/linux/drivers/mfd/
H A Ducb1x00-assabet.c42 static struct gpio_keys_button buttons[6]; in ucb1x00_assabet_add() local
45 memset(buttons, 0, sizeof(buttons)); in ucb1x00_assabet_add()
48 for (i = 0; i < ARRAY_SIZE(buttons); i++) { in ucb1x00_assabet_add()
49 buttons[i].code = BTN_0 + i; in ucb1x00_assabet_add()
50 buttons[i].gpio = ucb->gpio.base + i; in ucb1x00_assabet_add()
51 buttons[i].type = EV_KEY; in ucb1x00_assabet_add()
52 buttons[i].can_disable = true; in ucb1x00_assabet_add()
55 keys.buttons = buttons; in ucb1x00_assabet_add()
56 keys.nbuttons = ARRAY_SIZE(buttons); in ucb1x00_assabet_add()
/linux/Documentation/input/
H A Dgamepad.rst44 4 buttons in diamonds-shape (on the right side). The buttons are
48 4 buttons (on the left side) that point up, down, left and right.
50 Different constellations, but most-times 2 buttons: SELECT - START
52 special system-button. It often looks different to the other buttons and
60 Not all devices provide them, but the upper buttons are normally named
61 Left- and Right-Triggers, the lower buttons Z-Left and Z-Right.
83 the buttons from this protocol. However, they try to do this in a compatible
84 fashion. For example, the "Nintendo Wii Nunchuk" provides two trigger buttons
86 analog stick and two trigger buttons on the right side.
101 Every gamepad device has at least 2 action buttons. This means, that every
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H A Dgameport-programming.rst75 int my_cooked_read(struct gameport *gameport, int *axes, int *buttons)
81 buttons[0] = my_mmio[4];
175 Read the buttons and ns558 oneshot bits. If set to NULL, inb(io) will be
180 int (*cooked_read)(struct gameport *, int *axes, int *buttons);
184 and buttons[0] with four bits representing the buttons.
/linux/drivers/input/mouse/
H A Datarimouse.c65 int buttons, dx, dy; in atamouse_interrupt() local
67 buttons = (buf[0] & 1) | ((buf[0] & 2) << 1); in atamouse_interrupt()
69 buttons |= atari_mouse_buttons & 2; in atamouse_interrupt()
70 atari_mouse_buttons = buttons; in atamouse_interrupt()
80 input_report_key(atamouse_dev, BTN_LEFT, buttons & 0x4); in atamouse_interrupt()
81 input_report_key(atamouse_dev, BTN_MIDDLE, buttons & 0x2); in atamouse_interrupt()
82 input_report_key(atamouse_dev, BTN_RIGHT, buttons & 0x1); in atamouse_interrupt()
H A Dlogibm.c61 unsigned char buttons; in logibm_interrupt() local
70 buttons = inb(LOGIBM_DATA_PORT); in logibm_interrupt()
71 dy |= (buttons & 0xf) << 4; in logibm_interrupt()
72 buttons = ~buttons >> 5; in logibm_interrupt()
76 input_report_key(logibm_dev, BTN_RIGHT, buttons & 1); in logibm_interrupt()
77 input_report_key(logibm_dev, BTN_MIDDLE, buttons & 2); in logibm_interrupt()
78 input_report_key(logibm_dev, BTN_LEFT, buttons & 4); in logibm_interrupt()
H A Dinport.c69 unsigned char buttons; in inport_interrupt() local
81 buttons = inb(INPORT_DATA_PORT); in inport_interrupt()
83 input_report_key(inport_dev, BTN_MIDDLE, buttons & 1); in inport_interrupt()
84 input_report_key(inport_dev, BTN_LEFT, buttons & 2); in inport_interrupt()
85 input_report_key(inport_dev, BTN_RIGHT, buttons & 4); in inport_interrupt()
H A Dmaplemouse.c29 int buttons, relx, rely, relz; in dc_mouse_callback() local
35 buttons = ~res[8]; in dc_mouse_callback()
40 input_report_key(dev, BTN_LEFT, buttons & 4); in dc_mouse_callback()
41 input_report_key(dev, BTN_MIDDLE, buttons & 9); in dc_mouse_callback()
42 input_report_key(dev, BTN_RIGHT, buttons & 2); in dc_mouse_callback()
/linux/drivers/input/
H A Dmousedev.c55 unsigned long buttons; member
90 unsigned long buttons; member
253 set_bit(index, &mousedev->packet.buttons); in mousedev_key_event()
254 set_bit(index, &mousedev_mix->packet.buttons); in mousedev_key_event()
256 clear_bit(index, &mousedev->packet.buttons); in mousedev_key_event()
257 clear_bit(index, &mousedev_mix->packet.buttons); in mousedev_key_event()
276 if (client->ready && p->buttons != mousedev->packet.buttons) { in mousedev_notify_readers()
300 p->buttons = mousedev->packet.buttons; in mousedev_notify_readers()
303 p->buttons != client->last_buttons) in mousedev_notify_readers()
330 set_bit(0, &mousedev->packet.buttons); in mousedev_touchpad_touch()
[all …]
/linux/drivers/misc/ibmasm/
H A Dremote.c125 unsigned char buttons = input->mouse_buttons; in print_input() local
128 (buttons) ? " -- buttons:" : "", in print_input()
129 (buttons & REMOTE_BUTTON_LEFT) ? "left " : "", in print_input()
130 (buttons & REMOTE_BUTTON_MIDDLE) ? "middle " : "", in print_input()
131 (buttons & REMOTE_BUTTON_RIGHT) ? "right" : "" in print_input()
146 unsigned char buttons = input->mouse_buttons; in send_mouse_event() local
150 input_report_key(dev, BTN_LEFT, buttons & REMOTE_BUTTON_LEFT); in send_mouse_event()
151 input_report_key(dev, BTN_MIDDLE, buttons & REMOTE_BUTTON_MIDDLE); in send_mouse_event()
152 input_report_key(dev, BTN_RIGHT, buttons & REMOTE_BUTTON_RIGHT); in send_mouse_event()
/linux/Documentation/input/devices/
H A Dxpad.rst10 Due to backwards compatibility all buttons are reported as digital.
12 have only digital face buttons.
23 The number of buttons/axes reported varies based on 3 things:
28 module configuration for "Map D-PAD to buttons rather than axes for unknown
33 If you said Y it will map the d-pad to buttons, which is needed for dance
47 axes and 10 buttons.
54 All of the 10 buttons work (in digital mode). The six buttons on the
66 When using a known dance pad, jstest will report 6 axes and 14 buttons.
73 Known dance pads automatically map the d-pad to buttons and will work
77 of buttons, see section 0.3 - Unknown Controllers
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/linux/drivers/input/keyboard/
H A Dgpio_keys_polled.c101 gpio_keys_button_event(input, &pdata->buttons[i], in gpio_keys_polled_poll()
104 gpio_keys_polled_check_state(input, &pdata->buttons[i], in gpio_keys_polled_poll()
160 pdata->buttons = button; in gpio_keys_polled_get_devtree_pdata()
206 const struct gpio_keys_button *button = &pdata->buttons[i]; in gpio_keys_polled_set_abs_params()
278 const struct gpio_keys_button *button = &pdata->buttons[i]; in gpio_keys_polled_probe()
361 gpio_keys_polled_check_state(input, &pdata->buttons[i], in gpio_keys_polled_probe()
/linux/drivers/hid/
H A Dhid-playstation.c241 u8 buttons[4]; member
463 u8 buttons[3]; member
1463 value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH; in dualsense_parse_report()
1469 input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE); in dualsense_parse_report()
1470 input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS); in dualsense_parse_report()
1471 input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE); in dualsense_parse_report()
1472 input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE); in dualsense_parse_report()
1473 input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1); in dualsense_parse_report()
1474 input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1); in dualsense_parse_report()
1475 input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2); in dualsense_parse_report()
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/linux/drivers/input/gameport/
H A Dfm801-gp.c29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument
34 *buttons = (~w >> 14) & 0x03; in fm801_gp_cooked_read()
39 *buttons |= ((~w >> 14) & 0x03) << 2; in fm801_gp_cooked_read()
/linux/arch/mips/sgi-ip22/
H A Dip22-reset.c142 unsigned int buttons; in panel_int() local
144 buttons = sgioc->panel; in panel_int()
160 if (!(buttons & SGIOC_PANEL_POWERINTR)) in panel_int()
/linux/Documentation/ABI/obsolete/
H A Dsysfs-driver-hid-roccat-kovaplus66 press of a button. A profile is split in settings and buttons.
69 buttons back to the mouse. The data has to be 23 bytes long.
81 press of a button. A profile is split in settings and buttons.
83 When read, these files return the respective profile buttons.
93 press of a button. A profile is split in settings and buttons.
109 press of a button. A profile is split in settings and buttons.

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