Searched refs:bpos (Results 1 – 5 of 5) sorted by relevance
| /linux/sound/isa/gus/ |
| H A D | gus_pcm.c | 40 unsigned int bpos; member 116 curr = begin + (pcmp->bpos * pcmp->block_size) / runtime->channels; in snd_gf1_pcm_trigger_up() 194 pcmp->bpos++; in snd_gf1_pcm_interrupt_wave() 195 pcmp->bpos %= pcmp->blocks; in snd_gf1_pcm_interrupt_wave() 196 if (pcmp->bpos + 1 >= pcmp->blocks) { /* last block? */ in snd_gf1_pcm_interrupt_wave() 201 end = pcmp->memory + (((pcmp->bpos + 1) * pcmp->block_size) / runtime->channels); in snd_gf1_pcm_interrupt_wave() 232 end = pcmp->bpos * pcmp->block_size; in snd_gf1_pcm_interrupt_wave() 323 unsigned int bpos = pos + (voice * (pcmp->dma_size / 2)); in get_bpos() local 324 if (snd_BUG_ON(bpos > pcmp->dma_size)) in get_bpos() 326 if (snd_BUG_ON(bpos + len > pcmp->dma_size)) in get_bpos() [all …]
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| /linux/arch/x86/boot/ |
| H A D | vesa.h | 55 u8 bpos; /* 36 */ member
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| /linux/drivers/net/wireless/realtek/rtw89/ |
| H A D | fw.c | 5678 struct rtw89_btc_wl_role_info_bpos *bpos = &role_info->role_map.role; in rtw89_fw_h2c_cxdrv_role() local 5703 RTW89_SET_FWCMD_CXROLE_ROLE_NONE(cmd, bpos->none); in rtw89_fw_h2c_cxdrv_role() 5704 RTW89_SET_FWCMD_CXROLE_ROLE_STA(cmd, bpos->station); in rtw89_fw_h2c_cxdrv_role() 5705 RTW89_SET_FWCMD_CXROLE_ROLE_AP(cmd, bpos->ap); in rtw89_fw_h2c_cxdrv_role() 5706 RTW89_SET_FWCMD_CXROLE_ROLE_VAP(cmd, bpos->vap); in rtw89_fw_h2c_cxdrv_role() 5707 RTW89_SET_FWCMD_CXROLE_ROLE_ADHOC(cmd, bpos->adhoc); in rtw89_fw_h2c_cxdrv_role() 5708 RTW89_SET_FWCMD_CXROLE_ROLE_ADHOC_MASTER(cmd, bpos->adhoc_master); in rtw89_fw_h2c_cxdrv_role() 5709 RTW89_SET_FWCMD_CXROLE_ROLE_MESH(cmd, bpos->mesh); in rtw89_fw_h2c_cxdrv_role() 5710 RTW89_SET_FWCMD_CXROLE_ROLE_MONITOR(cmd, bpos->moniter); in rtw89_fw_h2c_cxdrv_role() 5711 RTW89_SET_FWCMD_CXROLE_ROLE_P2P_DEV(cmd, bpos->p2p_device); in rtw89_fw_h2c_cxdrv_role() [all …]
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| /linux/include/uapi/drm/ |
| H A D | vc4_drm.h | 310 __u32 bpoa, bpos; member
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| /linux/drivers/gpu/drm/vc4/ |
| H A D | vc4_gem.c | 249 state->bpos = V3D_READ(V3D_BPOS); in vc4_save_hang_state()
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