Searched refs:bend (Results 1 – 4 of 4) sorted by relevance
171 xfs_agblock_t bend = bbno + busyp->length; in xfs_extent_busy_update_extent() local196 if (bbno < fbno && bend > fend) { in xfs_extent_busy_update_extent()215 } else if (bbno >= fbno && bend <= fend) { in xfs_extent_busy_update_extent()257 } else if (fend < bend) { in xfs_extent_busy_update_extent()273 busyp->length = bend - fend; in xfs_extent_busy_update_extent()325 xfs_agblock_t bend = bbno + busyp->length; in xfs_extent_busy_reuse() local330 } else if (fbno >= bend) { in xfs_extent_busy_reuse()380 xfs_agblock_t bend = bbno + busyp->length; in xfs_extent_busy_trim() local385 } else if (fbno >= bend) { in xfs_extent_busy_trim()420 if (fend <= bend) in xfs_extent_busy_trim()[all …]
155 int bend;173 bend = (int) ((((f2 - f1) * mantissa) >> 13) + f1);175 bend = 1048576L / bend;176 return bend;
319 but sometimes bend it to make progress. That's for example why some users had to
504 bend their backs to cope with this incoherence (to which I would be