/linux/drivers/input/gameport/ |
H A D | lightning.c | 57 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument 75 axes[i] = inb(L4_PORT); in l4_cooked_read() 76 if (axes[i] > 252) axes[i] = -1; in l4_cooked_read() 177 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument 189 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; in l4_calibrate() 190 axes[i] = (axes[i] > 252) ? 252 : axes[i]; in l4_calibrate()
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H A D | fm801-gp.c | 29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument 35 axes[0] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read() 37 axes[1] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read() 40 axes[2] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read() 42 axes[3] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
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/linux/drivers/input/joystick/ |
H A D | spaceorb.c | 60 int axes[6]; in spaceorb_process_packet() local 79 axes[0] = ( data[2] << 3) | (data[ 3] >> 4); in spaceorb_process_packet() 80 axes[1] = ((data[3] & 0x0f) << 6) | (data[ 4] >> 1); in spaceorb_process_packet() 81 axes[2] = ((data[4] & 0x01) << 9) | (data[ 5] << 2) | (data[4] >> 5); in spaceorb_process_packet() 82 axes[3] = ((data[6] & 0x1f) << 5) | (data[ 7] >> 2); in spaceorb_process_packet() 83 axes[4] = ((data[7] & 0x03) << 8) | (data[ 8] << 1) | (data[7] >> 6); in spaceorb_process_packet() 84 axes[5] = ((data[9] & 0x3f) << 4) | (data[10] >> 3); in spaceorb_process_packet() 86 input_report_abs(dev, spaceorb_axes[i], axes[i] - ((axes[i] & 0x200) ? 1024 : 0)); in spaceorb_process_packet()
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H A D | analog.c | 109 int axes[4]; member 119 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) in analog_decode() argument 126 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { in analog_decode() 140 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); in analog_decode() 142 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); in analog_decode() 144 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); in analog_decode() 146 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); in analog_decode() 150 input_report_abs(dev, analog_axes[j++], axes[i]); in analog_decode() 211 port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop; in analog_cooked_read() 258 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); in analog_poll() [all …]
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H A D | adc-joystick.c | 26 struct adc_joystick_axis axes[] __counted_by(num_chans); 47 if (joy->axes[i].inverted) in adc_joystick_poll() 49 input_report_abs(input, joy->axes[i].code, val); in adc_joystick_poll() 97 if (joy->axes[i].inverted) in adc_joystick_handle() 99 input_report_abs(joy->input, joy->axes[i].code, val); in adc_joystick_handle() 134 struct adc_joystick_axis *axes = joy->axes; in adc_joystick_set_axes() local 164 &axes[i].code); in adc_joystick_set_axes() 179 axes[i].inverted = true; in adc_joystick_set_axes() 189 input_set_abs_params(joy->input, axes[i].code, in adc_joystick_set_axes() 260 joy = devm_kzalloc(dev, struct_size(joy, axes, num_chans), GFP_KERNEL); in adc_joystick_probe()
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H A D | a3d.c | 39 int axes[4]; member 113 a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; in a3d_read() 114 a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; in a3d_read() 115 a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; in a3d_read() 116 a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; in a3d_read() 178 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) in a3d_adc_cooked_read() argument 184 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; in a3d_adc_cooked_read() 303 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; in a3d_connect() local 325 input_set_abs_params(input_dev, axes[i], in a3d_connect() 326 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8); in a3d_connect() [all …]
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H A D | joydump.c | 34 int axes[4], buttons; in joydump_connect() local 54 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect() 57 printk(KERN_INFO "joydump: | Axis %d: %4d. |\n", i, axes[i]); in joydump_connect()
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H A D | tmdc.c | 80 const signed char *axes; member 279 port->abs = model->axes; in tmdc_setup_port()
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/linux/sound/pci/au88x0/ |
H A D | au88x0_game.c | 43 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read() argument 51 axes[i] = in vortex_game_cooked_read() 53 if (axes[i] == AXIS_RANGE) in vortex_game_cooked_read() 54 axes[i] = -1; in vortex_game_cooked_read()
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/linux/Documentation/input/devices/ |
H A D | xpad.rst | 23 The number of buttons/axes reported varies based on 3 things: 28 module configuration for "Map D-PAD to buttons rather than axes for unknown 32 the driver will map the directional pad to axes (X/Y). 45 With a normal controller, the directional pad is mapped to its own X/Y axes. 47 axes and 10 buttons. 49 All 8 axes work, though they all have the same range (-32768..32767) 66 When using a known dance pad, jstest will report 6 axes and 14 buttons. 69 have been made. The old driver would map the d-pad to axes, resulting 76 If your dance pad is recognized by the driver but is using axes instead 195 18 inputs (8 axes, 10 buttons), and its values should change if you move [all …]
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/linux/include/linux/ |
H A D | gameport.h | 175 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() argument 178 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read() 183 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) in gameport_calibrate() argument 186 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()
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/linux/Documentation/input/ |
H A D | gameport-programming.rst | 75 int my_cooked_read(struct gameport *gameport, int *axes, int *buttons) 80 axes[i] = my_mmio[i]; 180 int (*cooked_read)(struct gameport *, int *axes, int *buttons); 183 read function. It should fill axes[0..3] with four values of the joystick axes 188 int (*calibrate)(struct gameport *, int *axes, int *max); 190 Function for calibrating the ADC hardware. When called, axes[0..3] should be 194 recompute the axes[] values to match the new sensitivity or re-read them from
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H A D | event-codes.rst | 396 Directional axes on this device (absolute and/or relative x, y, z) represent 398 can report through the rotational axes (absolute and/or relative rx, ry, rz). 400 All other axes retain their meaning. A device must not mix 401 regular directional axes and accelerometer axes on the same event node.
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H A D | multi-touch-protocol.rst | 289 support is possible if the device can distinguish between the two axes, but 311 tool axis points towards the touch point [#f1]_. Otherwise, the tool axes are 312 aligned with the touch axes.
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/linux/Documentation/admin-guide/laptops/ |
H A D | toshiba_haps.rst | 14 3. Accelerometer axes 52 3. Accelerometer axes 55 This device does not report any axes, however, to query the sensor position
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/linux/sound/pci/ |
H A D | azt3328.c | 286 u16 axes[4]; member 1720 int *axes, in snd_azf3328_gameport_cooked_read() argument 1748 for (i = 0; i < ARRAY_SIZE(chip->axes); ++i) { in snd_azf3328_gameport_cooked_read() 1753 chip->axes[i] = snd_azf3328_game_inw( in snd_azf3328_gameport_cooked_read() 1771 for (i = 0; i < ARRAY_SIZE(chip->axes); i++) { in snd_azf3328_gameport_cooked_read() 1772 axes[i] = chip->axes[i]; in snd_azf3328_gameport_cooked_read() 1773 if (axes[i] == 0xffff) in snd_azf3328_gameport_cooked_read() 1774 axes[i] = -1; in snd_azf3328_gameport_cooked_read() 1778 axes[0], axes[1], axes[2], axes[3], *buttons); in snd_azf3328_gameport_cooked_read()
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H A D | cs4281.c | 1186 int *axes, int *buttons) in snd_cs4281_gameport_cooked_read() argument 1200 axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read() 1201 axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read() 1202 axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read() 1203 axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read() 1206 if (axes[jst] == 0xFFFF) axes[jst] = -1; in snd_cs4281_gameport_cooked_read()
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/linux/Documentation/devicetree/bindings/input/ |
H A D | pxa27x-keypad.txt | 32 - marvell,rotary-rel-key : When rotary is used for relative axes 34 axes measurement in the device. It is a u32 value. Bit[31:16]
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/linux/Documentation/devicetree/bindings/iio/ |
H A D | mount-matrix.txt | 28 reference to (x,y,z) orientation, with (x,y) corresponding to these axes on the 36 A sensor can be mounted in any angle along the axes relative to the frame of 56 is held with its screen flat on the planets surface and 0 on the other axes, 157 to orient the senor axes relative to a desired point of reference. This means
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/linux/Documentation/input/joydev/ |
H A D | joystick-api.rst | 26 to 2 axes, and applications using it usually decode only 2 buttons, although 104 independent axes, even if the hardware doesn't allow independent movement. 231 #define JSIOCGAXES /* get number of axes char */ 238 For example, to read the number of axes:: 280 information for all axes. That is, struct js_corr corr[MAX_AXIS];
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/linux/Documentation/ABI/testing/ |
H A D | sysfs-bus-iio-mpu6050 | 13 aligned with each other. All axes are exactly the same.
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/linux/drivers/platform/x86/ |
H A D | hdaps.c | 487 #define HDAPS_DMI_MATCH_INVERT(vendor, model, axes) { \ argument 490 .driver_data = (void *)axes, \
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/linux/drivers/input/joystick/iforce/ |
H A D | iforce-ff.c | 287 u8 effect_type, u8 axes, u16 duration, u16 delay, u16 button, in make_core() argument 298 data[2] = LO(axes) | find_button(iforce, button); in make_core()
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/linux/sound/pci/cs46xx/ |
H A D | cs46xx_lib.c | 2709 static int snd_cs46xx_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in snd_cs46xx_gameport_cooked_read() argument 2723 axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read() 2724 axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read() 2725 axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read() 2726 axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read() 2729 if(axes[jst]==0xFFFF) axes[jst] = -1; in snd_cs46xx_gameport_cooked_read()
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/linux/Documentation/misc-devices/ |
H A D | lis3lv02d.rst | 75 the accelerometer are converted into a "standard" organisation of the axes
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