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/linux/drivers/input/gameport/
H A Dlightning.c57 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument
75 axes[i] = inb(L4_PORT); in l4_cooked_read()
76 if (axes[i] > 252) axes[i] = -1; in l4_cooked_read()
177 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument
189 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; in l4_calibrate()
190 axes[i] = (axes[i] > 252) ? 252 : axes[i]; in l4_calibrate()
H A Dfm801-gp.c29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument
35 axes[0] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
37 axes[1] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
40 axes[2] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
42 axes[3] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); in fm801_gp_cooked_read()
/linux/drivers/input/joystick/
H A Dspaceorb.c60 int axes[6]; in spaceorb_process_packet() local
79 axes[0] = ( data[2] << 3) | (data[ 3] >> 4); in spaceorb_process_packet()
80 axes[1] = ((data[3] & 0x0f) << 6) | (data[ 4] >> 1); in spaceorb_process_packet()
81 axes[2] = ((data[4] & 0x01) << 9) | (data[ 5] << 2) | (data[4] >> 5); in spaceorb_process_packet()
82 axes[3] = ((data[6] & 0x1f) << 5) | (data[ 7] >> 2); in spaceorb_process_packet()
83 axes[4] = ((data[7] & 0x03) << 8) | (data[ 8] << 1) | (data[7] >> 6); in spaceorb_process_packet()
84 axes[5] = ((data[9] & 0x3f) << 4) | (data[10] >> 3); in spaceorb_process_packet()
86 input_report_abs(dev, spaceorb_axes[i], axes[i] - ((axes[i] & 0x200) ? 1024 : 0)); in spaceorb_process_packet()
H A Danalog.c109 int axes[4]; member
119 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) in analog_decode() argument
126 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { in analog_decode()
140 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); in analog_decode()
142 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); in analog_decode()
144 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); in analog_decode()
146 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); in analog_decode()
150 input_report_abs(dev, analog_axes[j++], axes[i]); in analog_decode()
211 port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop; in analog_cooked_read()
258 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); in analog_poll()
[all …]
H A Dadc-joystick.c26 struct adc_joystick_axis axes[] __counted_by(num_chans);
47 if (joy->axes[i].inverted) in adc_joystick_poll()
49 input_report_abs(input, joy->axes[i].code, val); in adc_joystick_poll()
97 if (joy->axes[i].inverted) in adc_joystick_handle()
99 input_report_abs(joy->input, joy->axes[i].code, val); in adc_joystick_handle()
134 struct adc_joystick_axis *axes = joy->axes; in adc_joystick_set_axes() local
164 &axes[i].code); in adc_joystick_set_axes()
179 axes[i].inverted = true; in adc_joystick_set_axes()
189 input_set_abs_params(joy->input, axes[i].code, in adc_joystick_set_axes()
260 joy = devm_kzalloc(dev, struct_size(joy, axes, num_chans), GFP_KERNEL); in adc_joystick_probe()
H A Da3d.c39 int axes[4]; member
113 a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; in a3d_read()
114 a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; in a3d_read()
115 a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; in a3d_read()
116 a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; in a3d_read()
178 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) in a3d_adc_cooked_read() argument
184 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; in a3d_adc_cooked_read()
303 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; in a3d_connect() local
325 input_set_abs_params(input_dev, axes[i], in a3d_connect()
326 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8); in a3d_connect()
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H A Djoydump.c34 int axes[4], buttons; in joydump_connect() local
54 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
57 printk(KERN_INFO "joydump: | Axis %d: %4d. |\n", i, axes[i]); in joydump_connect()
H A Dtmdc.c80 const signed char *axes; member
279 port->abs = model->axes; in tmdc_setup_port()
/linux/sound/pci/au88x0/
H A Dau88x0_game.c43 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read() argument
51 axes[i] = in vortex_game_cooked_read()
53 if (axes[i] == AXIS_RANGE) in vortex_game_cooked_read()
54 axes[i] = -1; in vortex_game_cooked_read()
/linux/Documentation/input/devices/
H A Dxpad.rst23 The number of buttons/axes reported varies based on 3 things:
28 module configuration for "Map D-PAD to buttons rather than axes for unknown
32 the driver will map the directional pad to axes (X/Y).
45 With a normal controller, the directional pad is mapped to its own X/Y axes.
47 axes and 10 buttons.
49 All 8 axes work, though they all have the same range (-32768..32767)
66 When using a known dance pad, jstest will report 6 axes and 14 buttons.
69 have been made. The old driver would map the d-pad to axes, resulting
76 If your dance pad is recognized by the driver but is using axes instead
195 18 inputs (8 axes, 10 buttons), and its values should change if you move
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/linux/include/linux/
H A Dgameport.h175 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() argument
178 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
183 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) in gameport_calibrate() argument
186 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()
/linux/Documentation/input/
H A Dgameport-programming.rst75 int my_cooked_read(struct gameport *gameport, int *axes, int *buttons)
80 axes[i] = my_mmio[i];
180 int (*cooked_read)(struct gameport *, int *axes, int *buttons);
183 read function. It should fill axes[0..3] with four values of the joystick axes
188 int (*calibrate)(struct gameport *, int *axes, int *max);
190 Function for calibrating the ADC hardware. When called, axes[0..3] should be
194 recompute the axes[] values to match the new sensitivity or re-read them from
H A Devent-codes.rst396 Directional axes on this device (absolute and/or relative x, y, z) represent
398 can report through the rotational axes (absolute and/or relative rx, ry, rz).
400 All other axes retain their meaning. A device must not mix
401 regular directional axes and accelerometer axes on the same event node.
H A Dmulti-touch-protocol.rst289 support is possible if the device can distinguish between the two axes, but
311 tool axis points towards the touch point [#f1]_. Otherwise, the tool axes are
312 aligned with the touch axes.
/linux/Documentation/admin-guide/laptops/
H A Dtoshiba_haps.rst14 3. Accelerometer axes
52 3. Accelerometer axes
55 This device does not report any axes, however, to query the sensor position
/linux/sound/pci/
H A Dazt3328.c286 u16 axes[4]; member
1720 int *axes, in snd_azf3328_gameport_cooked_read() argument
1748 for (i = 0; i < ARRAY_SIZE(chip->axes); ++i) { in snd_azf3328_gameport_cooked_read()
1753 chip->axes[i] = snd_azf3328_game_inw( in snd_azf3328_gameport_cooked_read()
1771 for (i = 0; i < ARRAY_SIZE(chip->axes); i++) { in snd_azf3328_gameport_cooked_read()
1772 axes[i] = chip->axes[i]; in snd_azf3328_gameport_cooked_read()
1773 if (axes[i] == 0xffff) in snd_azf3328_gameport_cooked_read()
1774 axes[i] = -1; in snd_azf3328_gameport_cooked_read()
1778 axes[0], axes[1], axes[2], axes[3], *buttons); in snd_azf3328_gameport_cooked_read()
H A Dcs4281.c1186 int *axes, int *buttons) in snd_cs4281_gameport_cooked_read() argument
1200 axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read()
1201 axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read()
1202 axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read()
1203 axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF; in snd_cs4281_gameport_cooked_read()
1206 if (axes[jst] == 0xFFFF) axes[jst] = -1; in snd_cs4281_gameport_cooked_read()
/linux/Documentation/devicetree/bindings/input/
H A Dpxa27x-keypad.txt32 - marvell,rotary-rel-key : When rotary is used for relative axes
34 axes measurement in the device. It is a u32 value. Bit[31:16]
/linux/Documentation/devicetree/bindings/iio/
H A Dmount-matrix.txt28 reference to (x,y,z) orientation, with (x,y) corresponding to these axes on the
36 A sensor can be mounted in any angle along the axes relative to the frame of
56 is held with its screen flat on the planets surface and 0 on the other axes,
157 to orient the senor axes relative to a desired point of reference. This means
/linux/Documentation/input/joydev/
H A Djoystick-api.rst26 to 2 axes, and applications using it usually decode only 2 buttons, although
104 independent axes, even if the hardware doesn't allow independent movement.
231 #define JSIOCGAXES /* get number of axes char */
238 For example, to read the number of axes::
280 information for all axes. That is, struct js_corr corr[MAX_AXIS];
/linux/Documentation/ABI/testing/
H A Dsysfs-bus-iio-mpu605013 aligned with each other. All axes are exactly the same.
/linux/drivers/platform/x86/
H A Dhdaps.c487 #define HDAPS_DMI_MATCH_INVERT(vendor, model, axes) { \ argument
490 .driver_data = (void *)axes, \
/linux/drivers/input/joystick/iforce/
H A Diforce-ff.c287 u8 effect_type, u8 axes, u16 duration, u16 delay, u16 button, in make_core() argument
298 data[2] = LO(axes) | find_button(iforce, button); in make_core()
/linux/sound/pci/cs46xx/
H A Dcs46xx_lib.c2709 static int snd_cs46xx_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in snd_cs46xx_gameport_cooked_read() argument
2723 axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()
2724 axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()
2725 axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()
2726 axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()
2729 if(axes[jst]==0xFFFF) axes[jst] = -1; in snd_cs46xx_gameport_cooked_read()
/linux/Documentation/misc-devices/
H A Dlis3lv02d.rst75 the accelerometer are converted into a "standard" organisation of the axes

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