Searched refs:adj_at (Results 1 – 1 of 1) sorted by relevance
42 unsigned long adj_at; /* last time the effect was sent */ member83 if (time_before(state->adj_at, attack_stop)) in calculate_next_time()84 return state->adj_at + in calculate_next_time()94 if (time_before(state->adj_at, fade_start)) in calculate_next_time()98 next_fade = state->adj_at + in calculate_next_time()380 state->adj_at = jiffies; in ml_get_combo_effect()445 state->adj_at = state->play_at; in ml_ff_playback()475 state->adj_at = state->play_at; in ml_ff_upload()