Searched refs:OBJECT_ALLOCATED (Results 1 – 1 of 1) sorted by relevance
169 #define OBJECT_ALLOCATED (1 << 0) macro358 return (color_white(object) && object->flags & OBJECT_ALLOCATED) && in unreferenced_object()579 WARN_ON(object->flags & OBJECT_ALLOCATED); in put_object()737 object->flags = OBJECT_ALLOCATED | objflags; in __link_object()840 WARN_ON(!(object->flags & OBJECT_ALLOCATED)); in __delete_object()848 object->flags &= ~OBJECT_ALLOCATED; in __delete_object()1613 if (!(object->flags & OBJECT_ALLOCATED)) in scan_object()1629 if (!(object->flags & OBJECT_ALLOCATED)) in scan_object()1651 } while (object->flags & OBJECT_ALLOCATED); in scan_object()1771 hex_dump && (object->flags & OBJECT_ALLOCATED)); in print_leak_locked()[all …]