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Searched refs:LIT64 (Results 1 – 5 of 5) sorted by relevance

/linux/arch/arm/nwfpe/
H A Dsoftfloat.c297 return a & LIT64( 0x000FFFFFFFFFFFFF ); in extractFloat64Frac()
427 || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) ); in roundAndPackFloat64()
578 roundIncrement = LIT64( 0x0000000000000400 ); in roundAndPackFloatx80()
579 roundMask = LIT64( 0x00000000000007FF ); in roundAndPackFloatx80()
582 roundIncrement = LIT64( 0x0000008000000000 ); in roundAndPackFloatx80()
583 roundMask = LIT64( 0x000000FFFFFFFFFF ); in roundAndPackFloatx80()
634 zSig0 = LIT64( 0x8000000000000000 ); in roundAndPackFloatx80()
661 && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) ) in roundAndPackFloatx80()
674 return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in roundAndPackFloatx80()
681 || ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) ); in roundAndPackFloatx80()
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H A Dsoftfloat-specialize166 #define float64_default_nan LIT64( 0xFFFFFFFFFFFFFFFF )
177 return ( LIT64( 0xFFE0000000000000 ) < (bits64) ( a<<1 ) );
192 && ( a & LIT64( 0x0007FFFFFFFFFFFF ) );
226 | LIT64( 0x7FF8000000000000 )
246 a |= LIT64( 0x0008000000000000 );
247 b |= LIT64( 0x0008000000000000 );
268 #define floatx80_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )
296 aLow = a.low & ~ LIT64( 0x4000000000000000 );
333 z.low = LIT64( 0xC000000000000000 ) | ( a.high>>1 );
355 a.low |= LIT64( 0xC000000000000000 );
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H A DARM-gcc.h62 #define LIT64( a ) a##LL macro
H A Dsoftfloat-macros565 if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF );
568 z = LIT64( 0xFFFFFFFF00000000 );
577 z -= LIT64( 0x100000000 );
/linux/arch/sh/kernel/cpu/sh4/
H A Dsoftfloat.c42 #define LIT64( a ) a##LL macro
116 return a & LIT64(0x000FFFFFFFFFFFFF); in extractFloat64Frac()
257 aSig |= LIT64(0x4000000000000000); in subFloat64Sigs()
260 bSig |= LIT64(0x4000000000000000); in subFloat64Sigs()
273 bSig |= LIT64(0x4000000000000000); in subFloat64Sigs()
276 aSig |= LIT64(0x4000000000000000); in subFloat64Sigs()
305 bSig |= LIT64(0x2000000000000000); in addFloat64Sigs()
316 aSig |= LIT64(0x2000000000000000); in addFloat64Sigs()
326 zSig = LIT64(0x4000000000000000) + aSig + bSig; in addFloat64Sigs()
330 aSig |= LIT64(0x2000000000000000); in addFloat64Sigs()
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