Searched refs:JSC1_X1V_MASK (Results 1 – 2 of 2) sorted by relevance
719 #define JSC1_X1V_MASK 0xFFFF0000 macro
2684 axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF; in snd_cs46xx_gameport_cooked_read()