Searched refs:HID_UP_BUTTON (Results 1 – 9 of 9) sorted by relevance
10 #define HID_UP_BUTTON 0x0009 macro114 data[31] = HID_UP_BUTTON; in BPF_PROG()
239 if (!(HID_UP_BUTTON == (usage->hid & HID_USAGE_PAGE) || in samsung_gamepad_input_mapping()246 if (HID_UP_BUTTON == (usage->hid & HID_USAGE_PAGE)) { in samsung_gamepad_input_mapping()335 …age->hid & HID_USAGE_PAGE) != HID_UP_CONSUMER) && ((usage->hid & HID_USAGE_PAGE) != HID_UP_BUTTON)) in samsung_actionmouse_input_mapping()
25 if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) { in accutouch_input_mapping()
22 if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) { in penmount_input_mapping()
407 if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) in rmi_event()551 ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON)) in rmi_input_mapping()
658 if ((hid & HID_USAGE_PAGE) != HID_UP_BUTTON) in lg_input_mapping()
807 (usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) { in mt_touch_input_mapping()813 if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) in mt_touch_input_mapping()978 case HID_UP_BUTTON: in mt_touch_input_mapping()
760 case HID_UP_BUTTON: in hidinput_configure_usage()
154 #define HID_UP_BUTTON 0x00090000 macro