Searched refs:GAMEPORT_MODE_COOKED (Results 1 – 10 of 10) sorted by relevance
16 #define GAMEPORT_MODE_COOKED 2 macro
64 case GAMEPORT_MODE_COOKED: in vortex_game_open()
47 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
198 if (mode != GAMEPORT_MODE_COOKED) in a3d_adc_open()
562 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in analog_init_port()
53 case GAMEPORT_MODE_COOKED: in fm801_gp_open()
94 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) in l4_open()
86 return -(mode != GAMEPORT_MODE_COOKED);
2696 case GAMEPORT_MODE_COOKED: in snd_cs46xx_gameport_open()
3109 case GAMEPORT_MODE_COOKED: in snd_trident_gameport_open()