Searched refs:EXEC_OBJECT_NEEDS_FENCE (Results 1 – 5 of 5) sorted by relevance
1440 if (!gt->ggtt->num_fences && flags & EXEC_OBJECT_NEEDS_FENCE) in __igt_reset_evict_vma()1463 if (flags & EXEC_OBJECT_NEEDS_FENCE) { in __igt_reset_evict_vma()1487 if (flags & EXEC_OBJECT_NEEDS_FENCE) in __igt_reset_evict_vma()1497 if (flags & EXEC_OBJECT_NEEDS_FENCE) { in __igt_reset_evict_vma()1511 if (flags & EXEC_OBJECT_NEEDS_FENCE) in __igt_reset_evict_vma()1615 evict_fence, EXEC_OBJECT_NEEDS_FENCE); in igt_reset_evict_fence()
474 if (unlikely(ev->flags & EXEC_OBJECT_NEEDS_FENCE)) { in eb_pin_vma()541 entry->flags &= ~EXEC_OBJECT_NEEDS_FENCE; in eb_validate_vma()543 if ((entry->flags & EXEC_OBJECT_NEEDS_FENCE || in eb_validate_vma()598 ev->flags |= EXEC_OBJECT_NEEDS_FENCE; in eb_add_vma()681 if (unlikely(ev->flags & EXEC_OBJECT_NEEDS_FENCE)) { in eb_reserve_vma()
1273 #define EXEC_OBJECT_NEEDS_FENCE (1<<0) macro
2035 if (flags & EXEC_OBJECT_NEEDS_FENCE && vma->fence) in _i915_vma_move_to_active()