Searched refs:DETBufferSizeInTimeLuma (Results 1 – 5 of 5) sorted by relevance
2752 double DETBufferSizeInTimeLuma; in dml32_CalculateUrgentBurstFactor() local2778 DETBufferSizeInTimeLuma = dml_floor(LinesInDETLuma, SwathHeightY) * LineTime / VRatio; in dml32_CalculateUrgentBurstFactor()2779 if (DETBufferSizeInTimeLuma - UrgentLatency <= 0) { in dml32_CalculateUrgentBurstFactor()2783 *UrgentBurstFactorLuma = DETBufferSizeInTimeLuma / (DETBufferSizeInTimeLuma - UrgentLatency); in dml32_CalculateUrgentBurstFactor()
5837 double DETBufferSizeInTimeLuma; local5859 DETBufferSizeInTimeLuma = dml_floor(LinesInDETLuma, SwathHeightY) * LineTime / VRatio;5860 if (DETBufferSizeInTimeLuma - UrgentLatency <= 0) {5864 *UrgentBurstFactorLuma = DETBufferSizeInTimeLuma / (DETBufferSizeInTimeLuma - UrgentLatency);
6136 double DETBufferSizeInTimeLuma; in CalculateUrgentBurstFactor() local6156 DETBufferSizeInTimeLuma = math_floor2(LinesInDETLuma, SwathHeightY) * LineTime / VRatio; in CalculateUrgentBurstFactor()6157 if (DETBufferSizeInTimeLuma - UrgentLatency <= 0) { in CalculateUrgentBurstFactor()6161 *UrgentBurstFactorLuma = DETBufferSizeInTimeLuma / (DETBufferSizeInTimeLuma - UrgentLatency); in CalculateUrgentBurstFactor()6179 dml2_printf("DML::%s: DETBufferSizeInTimeLuma = %f\n", __func__, DETBufferSizeInTimeLuma); in CalculateUrgentBurstFactor()
3483 double DETBufferSizeInTimeLuma; in CalculateUrgentBurstFactor() local3503 DETBufferSizeInTimeLuma = math_floor2(LinesInDETLuma, SwathHeightY) * LineTime / VRatio; in CalculateUrgentBurstFactor()3504 if (DETBufferSizeInTimeLuma - UrgentLatency <= 0) { in CalculateUrgentBurstFactor()3508 *UrgentBurstFactorLuma = DETBufferSizeInTimeLuma / (DETBufferSizeInTimeLuma - UrgentLatency); in CalculateUrgentBurstFactor()3526 dml2_printf("DML::%s: DETBufferSizeInTimeLuma = %f\n", __func__, DETBufferSizeInTimeLuma); in CalculateUrgentBurstFactor()
3214 dml_float_t DETBufferSizeInTimeLuma; in CalculateUrgentBurstFactor() local3237 DETBufferSizeInTimeLuma = dml_floor(LinesInDETLuma, SwathHeightY) * LineTime / VRatio; in CalculateUrgentBurstFactor()3238 if (DETBufferSizeInTimeLuma - UrgentLatency <= 0) { in CalculateUrgentBurstFactor()3242 *UrgentBurstFactorLuma = DETBufferSizeInTimeLuma / (DETBufferSizeInTimeLuma - UrgentLatency); in CalculateUrgentBurstFactor()