| /linux/drivers/input/joystick/ |
| H A D | spaceball.c | 113 input_report_key(dev, BTN_MODE, data[1] & 0x20); in spaceball_process_packet() 226 BIT_MASK(BTN_MODE); in spaceball_connect()
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| H A D | twidjoy.c | 61 { 6, 3, { BTN_SELECT, BTN_START, BTN_MODE } },
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| H A D | guillemot.c | 32 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_MODE, BTN_SELECT, -1 };
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| H A D | interact.c | 50 …{ BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT…
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| H A D | db9.c | 98 … const short db9_genesis_btn[] = { BTN_START, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_MODE }; 463 input_report_key(dev, BTN_MODE, ~data & DB9_RIGHT); in db9_timer()
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| H A D | grip.c | 46 …RIGGER, BTN_THUMB, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_SELECT, BTN_START, BTN_MODE, -1 };
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| H A D | xpad.c | 462 BTN_MODE, /* The big X button */ 936 input_report_key(dev, BTN_MODE, data[3] & BIT(2)); in xpad360_process_packet() 1070 input_report_key(dev, BTN_MODE, data[4] & GENMASK(1, 0)); in xpadone_process_packet()
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| H A D | adi.c | 65 …] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT };
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| H A D | analog.c | 85 …tn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
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| /linux/drivers/hid/ |
| H A D | hid-udraw-ps3.c | 128 input_report_key(udraw->joy_input_dev, BTN_MODE, !!(data[1] & 16)); in udraw_raw_event() 397 set_bit(BTN_MODE, input_dev->keybit); in udraw_setup_joypad()
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| H A D | hid-samsung.c | 285 samsung_kbd_mouse_map_key_clear(BTN_MODE); in samsung_gamepad_input_mapping()
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| H A D | hid-steam.c | 752 input_set_capability(input, EV_KEY, BTN_MODE); in steam_input_register() 1483 input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5))); in steam_do_input_event() 1657 input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5))); in steam_do_deck_input_event()
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| H A D | hid-nintendo.c | 404 { BTN_MODE, JC_BTN_HOME, }, 431 { BTN_MODE, JC_BTN_HOME, }, 469 { BTN_MODE, JC_BTN_HOME, }, 486 { BTN_MODE, JC_BTN_HOME, },
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| H A D | hid-sony.c | 391 [0x11] = BTN_MODE, /* PS */ 418 [0x11] = BTN_MODE, /* PS */
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| H A D | hid-playstation.c | 567 BTN_MODE, /* PS Home */ 1486 input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME); in dualsense_parse_report() 2437 input_report_key(ds4->gamepad, BTN_MODE, ds4_report->buttons[2] & DS_BUTTONS2_PS_HOME); in dualshock4_parse_report()
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| H A D | hid-wiimote-modules.c | 59 BTN_MODE, /* WIIPROTO_KEY_HOME */ 1035 BTN_MODE, /* WIIMOD_CLASSIC_KEY_HOME */ 1610 BTN_MODE, /* WIIMOD_PRO_KEY_HOME */
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| H A D | hid-nvidia-shield.c | 955 android_map_key(BTN_MODE); in android_input_mapping()
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| H A D | hid-debug.c | 3292 [BTN_START] = "BtnStart", [BTN_MODE] = "BtnMode",
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| /linux/arch/arm/boot/dts/ti/omap/ |
| H A D | am3517-evm-ui.dtsi | 111 linux,code = <BTN_MODE>;
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| /linux/include/dt-bindings/input/ |
| H A D | linux-event-codes.h | 398 #define BTN_MODE 0x13c 397 #define BTN_MODE global() macro
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| /linux/arch/arm64/boot/dts/allwinner/ |
| H A D | sun50i-h700-anbernic-rg35xx-2024.dts | 83 linux,code = <BTN_MODE>;
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| /linux/include/uapi/linux/ |
| H A D | input-event-codes.h | 398 #define BTN_MODE 0x13c macro
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| /linux/Documentation/input/ |
| H A D | gamepad.rst | 186 and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo
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| /linux/arch/arm64/boot/dts/rockchip/ |
| H A D | rk3566-anbernic-rgxx3.dtsi | 32 linux,code = <BTN_MODE>;
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| H A D | rk3326-gameforce-chi.dts | 156 linux,code = <BTN_MODE>;
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