Searched refs:BA0_JSPT (Results 1 – 2 of 2) sorted by relevance
84 #define BA0_JSPT 0x00000480 macro
2647 snd_cs46xx_pokeBA0(chip, BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF);2656 return snd_cs46xx_peekBA0(chip, BA0_JSPT); //inb(gameport->io); in snd_cs46xx_gameport_trigger() 2669 jst = snd_cs46xx_peekBA0(chip, BA0_JSPT); in snd_cs46xx_gameport_cooked_read()