Searched refs:vdepth (Results 1 – 4 of 4) sorted by relevance
97 cnt = p + vdepth() - LINE(1); in vopen()106 vpc->vliny = p, vpc->vdepth = 0, vpc->vflags = 0; in vopen()121 d = vp->vdepth; in vreopen()123 vp->vdepth = d = vdepth(); in vreopen()177 if (vdepth() > 1) { in vreopen()218 need = p + vp->vdepth - (vp+1)->vliny; in vglitchup()241 vp[1].vliny = vp[0].vliny + vp->vdepth; in vglitchup()358 int i = vc->vliny + vc->vdepth; in vopenup()707 DEPTH(l) = vdepth(); in vredraw()730 if (p + vdepth() - 1 > WBOT) in vredraw()[all …]
207 addr = vback(addr, basWLINES - vdepth()); in vcontext()212 top = vback(addr, basWLINES - vdepth()); in vcontext()217 top = vback(addr, basWLINES / 2 - vdepth()); in vcontext()335 d = vdepth();355 j += vdepth(); in vfit()459 vdepth(void) in vdepth() function
100 short vdepth; /* Depth of displayed line */ /* was char */ member105 #define DEPTH(c) (vlinfo[c].vdepth)
227 if (vlinfo[i - 1].vdepth > 1) { in operate()230 (vlinfo[i - 1].vdepth - 1))); in operate()