Searched refs:wouldInstructionBeTriviallyDead (Results 1 – 9 of 9) sorted by relevance
110 wouldInstructionBeTriviallyDead(&I))) { in bitTrackingDCE()
4157 if (wouldInstructionBeTriviallyDead(I)) in eliminateInstructions()
84 wouldInstructionBeTriviallyDead(const Instruction *I,
163 if (wouldInstructionBeTriviallyDead(Inst)) { in isKnowledgeWorthPreserving()
68 if (CB && ((CB->isMustTailCall() && !wouldInstructionBeTriviallyDead(CB)) || in tryToReplaceWithConstant()265 if (wouldInstructionBeTriviallyDead(&Inst)) in simplifyInstsInBlock()
406 return wouldInstructionBeTriviallyDead(I, TLI); in isInstructionTriviallyDead()418 return wouldInstructionBeTriviallyDead(I, TLI); in wouldInstructionBeTriviallyDeadOnUnusedPaths()421 bool llvm::wouldInstructionBeTriviallyDead(const Instruction *I, in wouldInstructionBeTriviallyDead() function in llvm
6409 if (wouldInstructionBeTriviallyDead(&I, TLI) && in collectValuesToIgnore()6492 !wouldInstructionBeTriviallyDead(Op, TLI) || in collectValuesToIgnore()
3306 wouldInstructionBeTriviallyDead(OpI, TLI) && in removeInstructionsAndOperands()5281 wouldInstructionBeTriviallyDead(Op, TLI)) in ~BoUpSLP()
4158 if (!I || wouldInstructionBeTriviallyDead(I)) in isAssumedSideEffectFree()