Searched refs:wasm64 (Results 1 – 25 of 27) sorted by relevance
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32 RegisterTarget<Triple::wasm64> Y(getTheWebAssemblyTarget64(), "wasm64", in LLVMInitializeWebAssemblyTargetInfo()
84 case wasm64: return "wasm64"; in getArchTypeName()222 case wasm64: return "wasm"; in getArchTypePrefix()455 .Case("wasm64", wasm64) in getArchTypeForLLVMName()604 .Case("wasm64", Triple::wasm64) in parseArch()964 case Triple::wasm64: in getDefaultFormat()1663 case llvm::Triple::wasm64: in getArchPointerBitWidth()1757 case Triple::wasm64: T.setArch(Triple::wasm32); break; in get32BitArchVariant()1807 case Triple::wasm64: in get64BitArchVariant()1838 case Triple::wasm32: T.setArch(Triple::wasm64); break; in get64BitArchVariant()1879 case Triple::wasm64: in getBigEndianArchVariant()[all …]
40 case llvm::Triple::wasm64: in LLDB_PLUGIN_DEFINE()
106 wasm64, // WebAssembly with 64-bit pointers enumerator1031 return getArch() == Triple::wasm32 || getArch() == Triple::wasm64; in isWasm()
1251 | wasm32 | wasm64 \
1275 | wasm32 | wasm64 \
1248 | wasm32 | wasm64 \
1279 | wasm32 | wasm64 \
862 if (Obj.getArch() == Triple::wasm64) in getRelocationResolver()
2095 return HasMemory64 ? Triple::wasm64 : Triple::wasm32; in getArch()
167 // symbol, which to LLVM is a pointer, so in wasm64 mode it is easiest to
87 case llvm::Triple::wasm64: in useFramePointerForTargetByDefault()664 case llvm::Triple::wasm64: in getCPUName()726 case llvm::Triple::wasm64: in getTargetFeatures()
1739 case llvm::Triple::wasm64: in RenderTargetOptions()2622 case llvm::Triple::wasm64: in CollectArgsForIntegratedAssembler()
701 case llvm::Triple::wasm64: in AllocateTarget()
1458 | wasm64 \
1260 | wasm32 | wasm64 \
1258 | wasm32 | wasm64 \
1337 else if (Arch == Triple::wasm32 || Arch == Triple::wasm64) in buildBitSetsFromFunctions()
6490 case llvm::Triple::wasm64: in getToolChain()
159 case llvm::Triple::wasm64: { in createTargetCodeGenInfo()
460 def TargetWebAssembly : TargetArch<["wasm32", "wasm64"]>;