Searched refs:vib_count (Results 1 – 2 of 2) sorted by relevance
37 EQUIV(vib->vib_phys->vib_count > 0, vib->vib_entries != NULL); in vdev_indirect_births_verify()50 return (vib->vib_phys->vib_count); in vdev_indirect_births_count()64 return (vib->vib_phys->vib_count * sizeof (*vib->vib_entries)); in vdev_indirect_births_size_impl()72 if (vib->vib_phys->vib_count > 0) { in vdev_indirect_births_close()111 if (vib->vib_phys->vib_count > 0) { in vdev_indirect_births_open()150 vib->vib_phys->vib_count++; in vdev_indirect_births_add_entry()158 new_entries[vib->vib_phys->vib_count - 1] = vibe; in vdev_indirect_births_add_entry()166 ASSERT(vib->vib_phys->vib_count > 0); in vdev_indirect_births_last_entry_txg()169 &vib->vib_entries[vib->vib_phys->vib_count - 1]; in vdev_indirect_births_last_entry_txg()194 ASSERT(vib->vib_phys->vib_count > 0); in vdev_indirect_births_physbirth()[all …]
36 uint64_t vib_count; /* count of v_i_b_entry_phys_t's */ member