H A D | softfloat.c | 4035 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; in floatx80_sqrt() local 4075 mul64To128( zSig1, zSig1, &term2, &term3 ); in floatx80_sqrt() 4076 sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); in floatx80_sqrt() 4079 shortShift128Left( 0, zSig1, 1, &term2, &term3 ); in floatx80_sqrt() 4080 term3 |= 1; in floatx80_sqrt() 4082 add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); in floatx80_sqrt() 5038 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; in float128_div() local 5098 mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 ); in float128_div() 5099 sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 ); in float128_div() 5234 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; in float128_sqrt() local [all …]
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