Searched refs:slot_queue (Results 1 – 4 of 4) sorted by relevance
191 while (ctx->slot_queue.PopFront()) { in DoResetImpl()197 ctx->slot_queue.PushBack(&slot); in DoResetImpl()263 if (ctx->slot_queue.Queued(slot)) in FindSlotAndLock()264 ctx->slot_queue.Remove(slot); in FindSlotAndLock()269 slot = ctx->slot_queue.PopFront(); in FindSlotAndLock()273 ctx->slot_queue.PushBack(slot); in FindSlotAndLock()399 slot_queue.PushBack(slot);1025 if (ctx->slot_queue.Queued(thr->slot)) { in TraceSwitchPartImpl()1026 ctx->slot_queue.Remove(thr->slot); in TraceSwitchPartImpl()1027 ctx->slot_queue.PushBack(thr->slot); in TraceSwitchPartImpl()
371 IList<TidSlot, &TidSlot::node> slot_queue SANITIZER_GUARDED_BY(slot_mtx);
381 int slot_queue[VCHIQ_MAX_SLOTS_PER_SIDE]; member
605 slot_index = local->slot_queue[ in reserve_space()636 int slot_index = local->slot_queue[slot_queue_available++ & in process_free_queue()1152 state->remote->slot_queue[slot_queue_recycle & in release_slot()1648 rx_index = remote->slot_queue[ in parse_rx_slots()2468 local->slot_queue[state->slot_queue_available++] = i; in vchiq_init_state()