Searched refs:setOperandDead (Results 1 – 4 of 4) sorted by relevance
186 And.setOperandDead(3); // Dead scc in selectCOPY()430 .setOperandDead(3); // Dead scc in selectG_ADD_SUB()478 .setOperandDead(3); // Dead scc in selectG_ADD_SUB()550 CarryInst.setOperandDead(3); // Dead scc in selectG_UADDO_USUBO_UADDE_USUBE()854 .setOperandDead(3); // Dead scc in selectG_BUILD_VECTOR()1635 .setOperandDead(3); // Dead scc in selectBallot()1915 .setOperandDead(3); // Dead scc in selectDSGWSIntrinsic()2508 .setOperandDead(3); // Dead scc in selectG_TRUNC()2525 And.setOperandDead(3); // Dead scc in selectG_TRUNC()2526 Or.setOperandDead(3); // Dead scc in selectG_TRUNC()[all …]
998 .setOperandDead(3); // scc in materializeFrameBaseRegister()2721 AddI32.setOperandDead(3); // Dead vcc in eliminateFrameIndex()2843 .setOperandDead(3); // Set SCC dead in eliminateFrameIndex()2878 AddI32.setOperandDead(3); in eliminateFrameIndex()
435 .setOperandDead(3) // implicit-def $vcc in foldCopyToVGPROfScalarAddOfFrameIndex()
285 const MachineInstrBuilder &setOperandDead(unsigned OpIdx) const { in setOperandDead() function