Searched refs:script_language_name (Results 1 – 2 of 2) sorted by relevance
716 SBDebugger::GetScriptingLanguage(const char *script_language_name) { in GetScriptingLanguage() argument717 LLDB_INSTRUMENT_VA(this, script_language_name); in GetScriptingLanguage()719 if (!script_language_name) in GetScriptingLanguage()722 llvm::StringRef(script_language_name), eScriptLanguageDefault, nullptr); in GetScriptingLanguage()
315 lldb::ScriptLanguage GetScriptingLanguage(const char *script_language_name);