Searched refs:script_language_name (Results 1 – 2 of 2) sorted by relevance
673 SBDebugger::GetScriptingLanguage(const char *script_language_name) { in GetScriptingLanguage() argument674 LLDB_INSTRUMENT_VA(this, script_language_name); in GetScriptingLanguage()676 if (!script_language_name) in GetScriptingLanguage()679 llvm::StringRef(script_language_name), eScriptLanguageDefault, nullptr); in GetScriptingLanguage()
430 lldb::ScriptLanguage GetScriptingLanguage(const char *script_language_name);