Searched refs:refineAlignment (Results 1 – 4 of 4) sorted by relevance
320 void refineAlignment(const MachineMemOperand *MMO);
1421 void refineAlignment(const MachineMemOperand *NewMMO) {1422 MMO->refineAlignment(NewMMO);
8645 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()8762 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()8935 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()9036 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()9103 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()9190 cast<VPLoadSDNode>(E)->refineAlignment(MMO); in getLoadVP()9283 cast<VPStoreSDNode>(E)->refineAlignment(MMO); in getStoreVP()9354 cast<VPStoreSDNode>(E)->refineAlignment(MMO); in getTruncStoreVP()9418 cast<VPStridedLoadSDNode>(E)->refineAlignment(MMO); in getStridedLoadVP()9473 cast<VPStridedStoreSDNode>(E)->refineAlignment(MMO); in getStridedStoreVP()[all …]
1118 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand