Searched refs:random32 (Results 1 – 5 of 5) sorted by relevance
78 unsigned int random32 = 0; in writeRandomBytes_rand_s() local80 if (rand_s(&random32)) in writeRandomBytes_rand_s()84 if (toUse > sizeof(random32)) in writeRandomBytes_rand_s()85 toUse = sizeof(random32); in writeRandomBytes_rand_s()86 memcpy((char *)target + bytesWrittenTotal, &random32, toUse); in writeRandomBytes_rand_s()
50 const uint32_t random32 = arc4random(); in writeRandomBytes_arc4random() local53 if (toUse > sizeof(random32)) in writeRandomBytes_arc4random()54 toUse = sizeof(random32); in writeRandomBytes_arc4random()55 memcpy((char *)target + bytesWrittenTotal, &random32, toUse); in writeRandomBytes_arc4random()
30 uint32 random32(void) { in random32() function72 ret = random32() & mask; in random_upto_internal()
10 uint32 random32(void);
939 n = random32() % (premax+1); in float32_case()962 n = random32() % 5; in float32_case()963 f = random32(); /* some random bits */ in float32_case()964 bits = random32() % 22 + 1; /* 1-22 */ in float32_case()982 f |= (random32() & 0xFF800000);/* FIXME - do better */ in float32_case()1103 n = (uint32) random32() % (uint32) (premax+1); in float64_case()1130 n = random32() % 5; in float64_case()1131 f = random32(); /* some random bits */ in float64_case()1132 g = random32(); /* some random bits */ in float64_case()1133 bits = random32() % 51 + 1; /* 1-51 */ in float64_case()[all …]