Searched refs:num_reply_states (Results 1 – 4 of 4) sorted by relevance
226 mesh->num_reply_states = 0; in mesh_create()283 mesh->num_reply_states = 0; in mesh_delete_all()296 if(mesh->num_reply_states < mesh->max_reply_states) in mesh_make_new_space()564 mesh->num_reply_states ++; in mesh_new_client()684 mesh->num_reply_states ++; in mesh_new_callback()1122 log_assert(mesh->num_reply_states > 0); in mesh_state_delete()1123 mesh->num_reply_states--; in mesh_state_delete()1186 mesh->num_reply_states <= mesh->all.count); in mesh_detach_subs()1828 log_assert(mstate->s.env->mesh->num_reply_states > 0); in mesh_query_done()1829 mstate->s.env->mesh->num_reply_states--; in mesh_query_done()[all …]
103 size_t num_reply_states; member
264 s->mesh_num_reply_states = (long long)worker->env.mesh->num_reply_states; in server_stats_compile()
3632 - Fix num_reply_states and num_detached_states counting with