Searched refs:m_private_state (Results 1 – 2 of 2) sorted by relevance
427 m_private_state(eStateUnloaded), in Process()1020 if (m_private_state.GetValue() == eStateExited) { in SetExitStatus()1071 switch (m_private_state.GetValue()) { in IsAlive()1275 return m_private_state.GetValue(); in GetState()1390 StateType Process::GetPrivateState() { return m_private_state.GetValue(); } in GetPrivateState()1409 std::lock_guard<std::recursive_mutex> guard(m_private_state.GetMutex()); in SetPrivateState()1411 const StateType old_state = m_private_state.GetValueNoLock(); in SetPrivateState()1424 m_private_state.SetValueNoLock(new_state); in SetPrivateState()3235 StateAsCString(m_private_state.GetValue())); in PrivateResume()3405 m_private_state.GetValue() == eStateRunning) { in StopForDestroyOrDetach()[all …]
2999 lldb::StateType state = m_private_state.GetValue(); in PrivateStateThreadIsValid()3124 m_private_state; // The actual state of our process variable