Searched refs:m_private_state (Results 1 – 2 of 2) sorted by relevance
457 m_private_state(eStateUnloaded), in Process()1097 if (m_private_state.GetValue() == eStateExited) { in SetExitStatus()1125 switch (m_private_state.GetValue()) { in IsAlive()1334 return m_private_state.GetValue(); in GetState()1449 StateType Process::GetPrivateState() { return m_private_state.GetValue(); } in GetPrivateState()1468 std::lock_guard<std::recursive_mutex> guard(m_private_state.GetMutex()); in SetPrivateState()1470 const StateType old_state = m_private_state.GetValueNoLock(); in SetPrivateState()1483 m_private_state.SetValueNoLock(new_state); in SetPrivateState()3261 StateAsCString(m_private_state.GetValue())); in PrivateResume()3390 m_private_state.GetValue() == eStateRunning) { in StopForDestroyOrDetach()[all …]
2923 lldb::StateType state = m_private_state.GetValue(); in PrivateStateThreadIsValid()3050 m_private_state; // The actual state of our process variable