Searched refs:link2physical (Results 1 – 17 of 17) sorted by relevance
77 struct hdlc *hdlc = &link2physical(lcp->fsm.link)->hdlc; in SendEchoReq()90 struct hdlc *hdlc = &link2physical(fp->link)->hdlc; in lqr_RecvEcho()166 struct physical *p = link2physical(lcp->fsm.link); in SendLqrReport()204 struct physical *p = link2physical(l); in lqr_Input()270 struct physical *physical = link2physical(lcp->fsm.link); in lqr_Setup()312 struct physical *p = link2physical(lcp->fsm.link); in lqr_Start()322 struct physical *p = link2physical(lcp->fsm.link); in lqr_reStart()420 struct physical *p = link2physical(l); in lqr_LayerPush()
105 struct physical *p = link2physical(l); in async_LayerPush()193 struct physical *p = link2physical(l); in async_LayerPull()
65 struct physical *p = link2physical(l); in sync_LayerPull()
76 struct physical *p = link2physical(l); in acf_LayerPull()
288 struct physical *p = link2physical(lcp->fsm.link); in lcp_Setup()382 struct physical *p = link2physical(fp->link); in LcpSendConfigReq()544 struct physical *p = link2physical(fp->link); in LcpSendTerminateAck()575 struct physical *p = link2physical(fp->link); in LcpLayerUp()593 struct physical *p = link2physical(fp->link); in LcpLayerDown()671 struct physical *p = link2physical(fp->link); in LcpDecodeConfig()
119 #define link2physical(l) \ macro
304 struct physical *p = link2physical(l); in hdlc_LayerPull()
182 struct physical *p = link2physical(l); in pap_Input()
384 struct physical *p = link2physical(l); in Despatch()
624 struct physical *p = link2physical(l); in cbcp_Input()
619 struct physical *p = link2physical(fp->link); in ipv6cp_SendConfigReq()
790 return !link2physical(ccp->fsm.link) || !ccp->fsm.bundle->ncp.mp.active ? in ccp_Proto()
695 struct physical *p = link2physical(l); in chap_Input()
879 struct physical *p = link2physical(fp->link); in FsmRecvProtoRej()
614 struct physical *p = link2physical(l); in mp_Input()
760 struct physical *p = link2physical(fp->link); in IpcpSendConfigReq()
282 struct physical *p = link2physical(fp->link); in bundle_LayerUp()