Searched refs:is_interactive (Results 1 – 10 of 10) sorted by relevance
307 #define yy_set_interactive(is_interactive) \ argument314 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
310 #define yy_set_interactive(is_interactive) \ argument317 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
306 #define yy_set_interactive(is_interactive) \ argument313 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
3099 const bool is_interactive = io_handler.GetIsInteractive(); in IOHandlerInputComplete() local3103 if (!is_interactive && !allow_repeats) { in IOHandlerInputComplete()3112 if (!is_interactive) { in IOHandlerInputComplete()
615 #define yy_set_interactive(is_interactive) \622 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
303 yy_set_interactive(is_interactive)
8915 * gen.c: is_interactive -> yy_is_interactive