Searched refs:isUnlockedAndPossiblyDestroyed (Results 1 – 1 of 1) sorted by relevance
64 bool isUnlockedAndPossiblyDestroyed() const { in isUnlockedAndPossiblyDestroyed() function325 lstate->isUnlockedAndPossiblyDestroyed()); in resolvePossiblyDestroyedMutex()332 else if (lstate->isUnlockedAndPossiblyDestroyed()) in resolvePossiblyDestroyedMutex()358 else if (I.second.isUnlockedAndPossiblyDestroyed()) in printState()