Searched refs:getInputArg (Results 1 – 9 of 9) sorted by relevance
87 const llvm::opt::Arg &getInputArg() const { in getInputArg() function
238 const llvm::opt::Arg &getInputArg() const { return Input; } in getInputArg() function
114 if (IA->getInputArg().getNumValues() == 0) in populateSymbols()116 const char *Filename = IA->getInputArg().getValue(); in populateSymbols()
265 II.getInputArg().render(Args, CmdArgs); in ConstructJob()
304 const Arg &A = Input.getInputArg(); in ConstructJob()
482 const Arg &A = II.getInputArg(); in AddLinkerInputs()
158 const Arg &A = II.getInputArg(); in ConstructJob()
5419 II.getInputArg().renderAsInput(Args, CmdArgs); in ConstructJob()7964 Input.getInputArg().renderAsInput(Args, CmdArgs); in ConstructJob()
2372 os << "\"" << IA->getInputArg().getValue() << "\"";3043 llvm::sys::fs::real_path(IA->getInputArg().getValue(), RealPath, in addDeviceDependences() 3059 C.MakeAction<InputAction>(IA->getInputArg(), Ty, IA->getId())); in addDeviceDependences() 3075 std::string FileName = IA->getInputArg().getAsString(Args); in addDeviceDependences() 5566 const Arg &Input = IA->getInputArg(); in BuildJobsForActionNoCache()