Searched refs:frl (Results 1 – 1 of 1) sorted by relevance
58 _FileRuneLocale *frl; in _Read_RuneMagi() local96 frl = (_FileRuneLocale *)(void *)fdata; in _Read_RuneMagi()99 variable = frl + 1; in _Read_RuneMagi()101 if (memcmp(frl->magic, _FILE_RUNE_MAGIC_1, sizeof (frl->magic))) { in _Read_RuneMagi()106 variable = runetype_ext_ranges + frl->runetype_ext_nranges; in _Read_RuneMagi()112 variable = maplower_ext_ranges + frl->maplower_ext_nranges; in _Read_RuneMagi()118 variable = mapupper_ext_ranges + frl->mapupper_ext_nranges; in _Read_RuneMagi()124 for (x = 0; x < frl->runetype_ext_nranges; ++x) { in _Read_RuneMagi()138 if ((char *)variable + frl->variable_len > (char *)lastp) { in _Read_RuneMagi()146 (frl->runetype_ext_nranges + frl->maplower_ext_nranges + in _Read_RuneMagi()[all …]