Searched refs:float_round_up (Results 1 – 10 of 10) sorted by relevance
215 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()427 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat64()440 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloat64()465 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat64()629 z += ( roundingMode == float_round_up ) & aSigExtra; in float32_to_int32()750 case float_round_up: in float32_round_to_int()765 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { in float32_round_to_int()1453 z = absZ + ( ( roundingMode == float_round_up ) & aSigExtra ); in float64_to_int32()1596 ^ ( roundingMode == float_round_up ) ) { in float64_round_to_int()1619 case float_round_up: in float64_round_to_int()[all …]
128 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackInt32()180 increment = ( roundingMode == float_round_up ) && absZ1; in roundAndPackInt64()318 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat32()488 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloat64()677 if ( roundingMode == float_round_up ) roundIncrement = 0; in roundAndPackFloatx80()735 increment = ( roundingMode == float_round_up ) && zSig1; in roundAndPackFloatx80()750 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloatx80()775 increment = ( roundingMode == float_round_up ) && zSig1; in roundAndPackFloatx80()998 increment = ( roundingMode == float_round_up ) && zSig2; in roundAndPackFloat128()1016 || ( zSign && ( roundingMode == float_round_up ) ) in roundAndPackFloat128()[all …]
91 float_round_up = FE_UPWARD enumerator
91 float_round_up = FP_RP enumerator
84 float_round_up = 3 enumerator
139 `float_round_down', or `float_round_up'. The rounding mode is initialized
2092 roundingCode = float_round_up; in timeFunctionVariety()